mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-12 03:04:51 -04:00
--User changes
-Add animation sequence creation to Fractorium. -Add two new options to EmberGenome which are used when generating an animation sequence.: --startcount: Add this number to the filename of each flame. --padding: Override the automatically calculated amount of padding zeroes added to each filename. --Bug fixes -Prevent filenames in command line programs from using scientific notation when rendering a large number of frames. -Fix tab orders to match newer GUI items which were overlooked in previous releases. -Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed. -Use transparency when rendering thumbnail previews. --Code changes -Wrap EmberCommon.h in a namespace called EmberCommon. -Move FormatName() from EmberGenome to EmberCommon.h/cpp -Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences. -When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button. -Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog. -Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped. -Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values. -Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush. -Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency. -Add wrapper functions for variations filter dialog settings.
This commit is contained in:
@ -7,9 +7,34 @@
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void Fractorium::InitLibraryUI()
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{
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ui.LibraryTree->SetMainWindow(this);
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connect(ui.LibraryTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemChanged(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.LibraryTree, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.LibraryTree, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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ui.SequenceFramesPerRotSpinBox->setValue(m_Settings->FramesPerRot());
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ui.SequenceRandomFramesPerRotMaxSpinBox->setValue(m_Settings->FramesPerRotMax());
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ui.SequenceRotationsSpinBox->setValue(m_Settings->Rotations());
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ui.SequenceRandomRotationsMaxSpinBox->setValue(m_Settings->RotationsMax());
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ui.SequenceBlendFramesSpinBox->setValue(m_Settings->BlendFrames());
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ui.SequenceRandomBlendMaxFramesSpinBox->setValue(m_Settings->BlendFramesMax());
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connect(ui.LibraryTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemChanged(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.LibraryTree, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.LibraryTree, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.SequenceTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnSequenceTreeItemChanged(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.SequenceStartPreviewsButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceStartPreviewsButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceStopPreviewsButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceStopPreviewsButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceAllButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceAllButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceGenerateButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceGenerateButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceRenderButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceSaveButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceSaveButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceOpenButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceOpenButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceRandomizeFramesPerRotCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSequenceRandomizeFramesPerRotCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomizeRotationsCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSequenceRandomizeRotationsCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomizeBlendFramesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSequenceRandomizeBlendFramesCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceStartFlameSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceStartFlameSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceStopFlameSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceStopFlameSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceFramesPerRotSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceFramesPerRotSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomFramesPerRotMaxSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceRandomFramesPerRotMaxSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRotationsSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnSequenceRotationsSpinBoxChanged(double)), Qt::QueuedConnection);
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connect(ui.SequenceRandomRotationsMaxSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnSequenceRandomRotationsMaxSpinBoxChanged(double)), Qt::QueuedConnection);
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connect(ui.SequenceBlendFramesSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceBlendFramesSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomBlendMaxFramesSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceRandomBlendMaxFramesSpinBoxChanged(int)), Qt::QueuedConnection);
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}
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/// <summary>
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@ -95,7 +120,7 @@ void FractoriumEmberController<T>::FillLibraryTree(int selectIndex)
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uint i = 0;
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auto tree = m_Fractorium->ui.LibraryTree;
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vector<byte> v(size * size * 4);
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StopPreviewRender();
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StopAllPreviewRenderers();
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tree->clear();
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QCoreApplication::flush();
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tree->blockSignals(true);
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@ -125,8 +150,9 @@ void FractoriumEmberController<T>::FillLibraryTree(int selectIndex)
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if (auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(selectIndex)))
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emberItem->setSelected(true);
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m_Fractorium->SyncFileCountToSequenceCount();
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QCoreApplication::flush();
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RenderPreviews(0, uint(m_EmberFile.Size()));
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RenderLibraryPreviews(0, uint(m_EmberFile.Size()));
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tree->expandAll();
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}
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@ -162,8 +188,9 @@ void FractoriumEmberController<T>::UpdateLibraryTree()
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//When adding elements, ensure all indices are sequential.
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SyncLibrary(eLibraryUpdate::INDEX);
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m_Fractorium->SyncFileCountToSequenceCount();
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tree->blockSignals(false);
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RenderPreviews(origChildCount, uint(m_EmberFile.Size()));
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RenderLibraryPreviews(origChildCount, uint(m_EmberFile.Size()));
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}
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}
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@ -280,6 +307,7 @@ void FractoriumEmberController<T>::Delete(const pair<size_t, QTreeWidgetItem*>&
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{
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delete p.second;
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SyncLibrary(eLibraryUpdate::INDEX);
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m_Fractorium->SyncFileCountToSequenceCount();
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}
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//If there is now only one item left and it wasn't selected, select it.
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@ -308,13 +336,12 @@ void Fractorium::OnDelete(const pair<size_t, QTreeWidgetItem*>& p)
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/// <param name="start">The 0-based index to start rendering previews for</param>
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/// <param name="end">The 0-based index which is one beyond the last ember to render a preview for</param>
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template <typename T>
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void FractoriumEmberController<T>::RenderPreviews(uint start, uint end)
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void FractoriumEmberController<T>::RenderPreviews(QTreeWidget* tree, TreePreviewRenderer<T>* renderer, EmberFile<T>& file, uint start, uint end)
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{
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StopPreviewRender();
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renderer->Stop();
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if (start == UINT_MAX && end == UINT_MAX)
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{
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auto tree = m_Fractorium->ui.LibraryTree;
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tree->blockSignals(true);
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if (auto top = tree->topLevelItem(0))
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@ -323,36 +350,401 @@ void FractoriumEmberController<T>::RenderPreviews(uint start, uint end)
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vector<byte> emptyPreview(PREVIEW_SIZE * PREVIEW_SIZE * 4);
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for (int i = 0; i < childCount; i++)
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if (auto treeItem = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(i)))
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if (auto treeItem = dynamic_cast<EmberTreeWidgetItemBase*>(top->child(i)))
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treeItem->SetImage(emptyPreview, PREVIEW_SIZE, PREVIEW_SIZE);
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}
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tree->blockSignals(false);
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m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc, 0, uint(m_EmberFile.Size()));
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renderer->Render(0, uint(file.Size()));
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}
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else
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m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc, start, end);
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renderer->Render(start, end);
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}
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/// <summary>
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/// Stop the preview rendering thread.
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/// Wrapper around calling RenderPreviews with the appropriate values passed in for the previews in the main library tree.
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/// </summary>
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/// <param name="start">The 0-based index to start rendering previews for</param>
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/// <param name="end">The 0-based index which is one beyond the last ember to render a preview for</param>
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template <typename T>
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void FractoriumEmberController<T>::RenderLibraryPreviews(uint start, uint end)
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{
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RenderPreviews(m_Fractorium->ui.LibraryTree, m_LibraryPreviewRenderer.get(), m_EmberFile, start, end);
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}
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template <typename T>
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void FractoriumEmberController<T>::StopLibraryPreviewRender() { m_LibraryPreviewRenderer->Stop(); }
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/// <summary>
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/// Thing wrapper around StopLibraryPreviewRender() and StopSequencePreviewRender() to stop both preview renderers.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::StopPreviewRender()
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void FractoriumEmberController<T>::StopAllPreviewRenderers()
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{
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m_PreviewRun = false;
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m_PreviewRenderer->Abort();
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StopLibraryPreviewRender();
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StopSequencePreviewRender();
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}
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while (m_PreviewRunning)
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QApplication::processEvents();
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m_PreviewResult.cancel();
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while (m_PreviewResult.isRunning())
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QApplication::processEvents();
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QCoreApplication::sendPostedEvents(m_Fractorium->ui.LibraryTree);
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/// <summary>
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/// Fill the sequence tree with the names of the embers in the
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/// currently generated sequence.
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/// Start the sequence preview render thread.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::FillSequenceTree()
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{
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uint size = 64;
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uint i = 0;
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auto tree = m_Fractorium->ui.SequenceTree;
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vector<byte> v(size * size * 4);
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m_SequencePreviewRenderer->Stop();
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tree->clear();
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QCoreApplication::flush();
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tree->blockSignals(true);
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auto fileItem = new QTreeWidgetItem(tree);
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QFileInfo info(m_SequenceFile.m_Filename);
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fileItem->setText(0, info.fileName());
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fileItem->setToolTip(0, m_SequenceFile.m_Filename);
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fileItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable);
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for (auto& it : m_SequenceFile.m_Embers)
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{
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auto emberItem = new EmberTreeWidgetItemBase(fileItem);
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if (it.m_Name.empty())
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emberItem->setText(0, ToString(i++));
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else
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emberItem->setText(0, it.m_Name.c_str());
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emberItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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emberItem->setToolTip(0, emberItem->text(0));
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emberItem->SetImage(v, size, size);
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}
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tree->blockSignals(false);
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QCoreApplication::flush();
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RenderSequencePreviews(0, uint(m_SequenceFile.Size()));
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tree->expandAll();
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}
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/// <summary>
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/// Copy the text of the root item to the name of the sequence file.
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/// Called whenever the text of the root item is changed.
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/// </summary>
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/// <param name="item">The root sequence tree item which changed</param>
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/// <param name="col">The column clicked, ignored.</param>
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template <typename T>
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void FractoriumEmberController<T>::SequenceTreeItemChanged(QTreeWidgetItem* item, int col)
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{
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if (auto parentItem = dynamic_cast<QTreeWidgetItem*>(item))
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{
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QString text = parentItem->text(0);
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if (text != "")
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m_SequenceFile.m_Filename = text;
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}
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}
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void Fractorium::OnSequenceTreeItemChanged(QTreeWidgetItem* item, int col) { m_Controller->SequenceTreeItemChanged(item, col); }
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/// <summary>
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/// Wrapper around calling RenderPreviews with the appropriate values passed in for the previews in the sequence tree.
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/// Called when Render Previews is clicked.
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/// </summary>
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/// <param name="start">Ignored, render all.</param>
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/// <param name="end">Ignored, render all.</param>
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template <typename T>
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void FractoriumEmberController<T>::RenderSequencePreviews(uint start, uint end) { RenderPreviews(m_Fractorium->ui.SequenceTree, m_SequencePreviewRenderer.get(), m_SequenceFile, start, end); }
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void Fractorium::OnSequenceStartPreviewsButtonClicked(bool checked) { m_Controller->RenderSequencePreviews(); }
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/// <summary>
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/// Stop rendering the sequence previews.
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/// Called when Stop Previews is clicked.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::StopSequencePreviewRender() { m_SequencePreviewRenderer->Stop(); }
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void Fractorium::OnSequenceStopPreviewsButtonClicked(bool checked) { m_Controller->StopSequencePreviewRender(); }
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/// <summary>
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/// Set the start and stop spin boxes to 0 and the length of the ember file minus 1, respectively.
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/// Called whenever the count of the current file changes or when All is clicked.
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/// </summary>
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void Fractorium::SyncFileCountToSequenceCount()
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{
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if (auto top = ui.LibraryTree->topLevelItem(0))
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{
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int count = top->childCount() - 1;
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ui.SequenceStartFlameSpinBox->setMinimum(0);
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ui.SequenceStartFlameSpinBox->setMaximum(count);
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ui.SequenceStartFlameSpinBox->setValue(0);
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ui.SequenceStopFlameSpinBox->setMinimum(0);
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ui.SequenceStopFlameSpinBox->setMaximum(count);
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ui.SequenceStopFlameSpinBox->setValue(count);
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}
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}
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void Fractorium::OnSequenceAllButtonClicked(bool checked) { SyncFileCountToSequenceCount(); }
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/// <summary>
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/// Generate an animation sequence and place it in the sequence tree. This code is
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/// mostly similar to that of EmberGenome.
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/// It differs in a few ways:
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/// The number of frames used in a rotation and in blending can differ. In EmberGenome, they are the same.
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/// The number of rotations, frames used in rotations and frames used in blending can all be randomized.
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/// Called when the Generate button is clicked.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::SequenceGenerateButtonClicked()
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{
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StopAllPreviewRenderers();
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SaveCurrentToOpenedFile(false);
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Ember<T> result;
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auto& ui = m_Fractorium->ui;
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auto s = m_Fractorium->m_Settings;
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bool randStagger = ui.SequenceRandomizeStaggerCheckBox->isChecked();
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bool randFramesRot = ui.SequenceRandomizeFramesPerRotCheckBox->isChecked();
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bool randRot = ui.SequenceRandomizeRotationsCheckBox->isChecked();
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bool randBlend = ui.SequenceRandomizeBlendFramesCheckBox->isChecked();
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bool stagger = ui.SequenceStaggerCheckBox->isChecked();
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double rots = ui.SequenceRotationsSpinBox->value();
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double rotsMax = ui.SequenceRandomRotationsMaxSpinBox->value();
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int framesPerRot = ui.SequenceFramesPerRotSpinBox->value();
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int framesPerRotMax = ui.SequenceRandomFramesPerRotMaxSpinBox->value();
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int framesBlend = ui.SequenceBlendFramesSpinBox->value();
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int framesBlendMax = ui.SequenceRandomBlendMaxFramesSpinBox->value();
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size_t start = ui.SequenceStartFlameSpinBox->value();
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size_t stop = ui.SequenceStopFlameSpinBox->value();
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size_t startCount = ui.SequenceStartCountSpinBox->value();
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size_t keyFrames = (stop - start) + 1;
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size_t frameCount = 0;
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double frames = 0;
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vector<pair<size_t, size_t>> devices;//Dummy.
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EmberReport emberReport;
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ostringstream os;
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string palettePath =
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#ifdef _WIN32
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"./flam3-palettes.xml";
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#else
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"~/.config/fractorium";
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#endif
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SheepTools<T, float> tools(palettePath, EmberCommon::CreateRenderer<T>(eRendererType::CPU_RENDERER, devices, false, 0, emberReport));
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tools.SetSpinParams(true,
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randStagger ? m_Rand.RandBit() : stagger,
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0,
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0,
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s->Nick().toStdString(),
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s->Url().toStdString(),
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s->Id().toStdString(),
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"",
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0,
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0);
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if (randFramesRot)
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frames = ui.SequenceRandomFramesPerRotMaxSpinBox->value();
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else
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frames = ui.SequenceFramesPerRotSpinBox->value();
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if (randRot)
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frames *= ui.SequenceRandomRotationsMaxSpinBox->value();
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else
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frames *= ui.SequenceRotationsSpinBox->value();
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if (randBlend)
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frames += ui.SequenceRandomBlendMaxFramesSpinBox->value();
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else
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frames += ui.SequenceBlendFramesSpinBox->value();
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frames *= keyFrames;
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frames += startCount;
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os << setfill('0') << setprecision(0) << fixed;
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m_SequenceFile.Clear();
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m_SequenceFile.m_Filename = EmberFile<T>::DefaultFilename("Sequence_");
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double blend;
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size_t frame;
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Ember<T> embers[2];//Spin needs contiguous array below, and this will also get modified, so a copy is needed to avoid modifying the embers in the original file.
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auto padding = streamsize(std::log10(frames)) + 1;
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auto it = Advance(m_EmberFile.m_Embers.begin(), start);
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for (size_t i = start; i <= stop && it != m_EmberFile.m_Embers.end(); i++, ++it)
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{
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double rotations = randRot ? m_Rand.Frand<double>(rots, rotsMax) : rots;
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embers[0] = *it;
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if (rotations > 0)
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{
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double rotFrames = randFramesRot ? m_Rand.Frand<double>(framesPerRot, framesPerRotMax) : framesPerRot;
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size_t roundFrames = size_t(std::round(rotFrames * rotations));
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||||
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for (frame = 0; frame < roundFrames; frame++)
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||||
{
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blend = frame / rotFrames;
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tools.Spin(embers[0], nullptr, result, startCount + frameCount++, blend);//Result is cleared and reassigned each time inside of Spin().
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FormatName(result, os, padding);
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m_SequenceFile.m_Embers.push_back(result);
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}
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||||
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||||
//The loop above will have rotated just shy of a complete rotation.
|
||||
//Rotate the next step and save in result, but do not print.
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||||
//result will be the starting point for the interp phase below.
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frame = roundFrames;
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blend = frame / rotFrames;
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tools.Spin(embers[0], nullptr, result, startCount + frameCount, blend);//Do not increment frameCount here.
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||||
FormatName(result, os, padding);
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}
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||||
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||||
if (i < stop)
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||||
{
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if (rotations > 0)//Store the last result as the flame to interpolate from. This applies for whole or fractional values of opt.Loops().
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embers[0] = result;
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||||
|
||||
auto it2 = it;//Need a quick temporary to avoid modifying it which is used in the loop.
|
||||
embers[1] = *(++it2);//Get the next ember to be used with blending below.
|
||||
size_t blendFrames = randBlend ? m_Rand.Frand<double>(framesBlend, framesBlendMax) : framesBlend;
|
||||
|
||||
for (frame = 0; frame < blendFrames; frame++)
|
||||
{
|
||||
bool seqFlag = frame == 0 || (frame == blendFrames - 1);
|
||||
blend = frame / double(blendFrames);
|
||||
result.Clear();
|
||||
|
||||
if (randStagger)
|
||||
tools.Stagger(m_Rand.RandBit());
|
||||
|
||||
tools.SpinInter(&embers[0], nullptr, result, startCount + frameCount++, seqFlag, blend);
|
||||
FormatName(result, os, padding);
|
||||
m_SequenceFile.m_Embers.push_back(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
it = Advance(m_EmberFile.m_Embers.begin(), stop);
|
||||
tools.Spin(*it, nullptr, result, startCount + frameCount, 0);
|
||||
FormatName(result, os, padding);
|
||||
m_SequenceFile.m_Embers.push_back(result);
|
||||
FillSequenceTree();//The sequence has been generated, now create preview thumbnails.
|
||||
}
|
||||
|
||||
void Fractorium::OnSequenceGenerateButtonClicked(bool checked) { m_Controller->SequenceGenerateButtonClicked(); }
|
||||
|
||||
/// <summary>
|
||||
/// Show the final render dialog and load the sequence into it.
|
||||
/// This will automatically check the Render All and Render as Animation sequence checkboxes.
|
||||
/// Called when the Render Sequence button is clicked.
|
||||
/// </summary>
|
||||
/// <param name="checked">Ignored.</param>
|
||||
void Fractorium::OnSequenceRenderButtonClicked(bool checked)
|
||||
{
|
||||
//First completely stop what the current rendering process is doing.
|
||||
m_Controller->DeleteRenderer();//Delete the renderer, but not the controller.
|
||||
m_Controller->StopAllPreviewRenderers();
|
||||
m_Controller->SaveCurrentToOpenedFile(false);//Save whatever was edited back to the current open file.
|
||||
m_RenderStatusLabel->setText("Renderer stopped.");
|
||||
m_FinalRenderDialog->Show(true);//Show with a bool specifying that it came from the sequence generator.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save the sequence to a file.
|
||||
/// </summary>
|
||||
template <typename T>
|
||||
void FractoriumEmberController<T>::SequenceSaveButtonClicked()
|
||||
{
|
||||
auto s = m_Fractorium->m_Settings;
|
||||
QString filename = m_Fractorium->SetupSaveXmlDialog(m_SequenceFile.m_Filename);
|
||||
|
||||
if (filename != "")
|
||||
{
|
||||
EmberToXml<T> writer;
|
||||
QFileInfo fileInfo(filename);
|
||||
|
||||
if (writer.Save(filename.toStdString().c_str(), m_SequenceFile.m_Embers, 0, true, true))
|
||||
s->SaveFolder(fileInfo.canonicalPath());
|
||||
else
|
||||
m_Fractorium->ShowCritical("Save Failed", "Could not save sequence file, try saving to a different folder.");
|
||||
}
|
||||
}
|
||||
|
||||
void Fractorium::OnSequenceSaveButtonClicked(bool checked) { m_Controller->SequenceSaveButtonClicked(); }
|
||||
|
||||
/// <summary>
|
||||
/// Open one or more sequence file, concatenate them all, place them in the sequence
|
||||
/// tree and begin rendering the sequence previews.
|
||||
/// </summary>
|
||||
template <typename T>
|
||||
void FractoriumEmberController<T>::SequenceOpenButtonClicked()
|
||||
{
|
||||
m_SequencePreviewRenderer->Stop();
|
||||
auto filenames = m_Fractorium->SetupOpenXmlDialog();
|
||||
|
||||
if (!filenames.empty())
|
||||
{
|
||||
size_t i;
|
||||
EmberFile<T> emberFile;
|
||||
XmlToEmber<T> parser;
|
||||
vector<Ember<T>> embers;
|
||||
vector<string> errors;
|
||||
emberFile.m_Filename = filenames[0];
|
||||
|
||||
for (auto& filename : filenames)
|
||||
{
|
||||
embers.clear();
|
||||
|
||||
if (parser.Parse(filename.toStdString().c_str(), embers) && !embers.empty())
|
||||
{
|
||||
for (i = 0; i < embers.size(); i++)
|
||||
if (embers[i].m_Name == "" || embers[i].m_Name == "No name")//Ensure it has a name.
|
||||
embers[i].m_Name = ToString<qulonglong>(i).toStdString();
|
||||
|
||||
emberFile.m_Embers.insert(emberFile.m_Embers.end(), embers.begin(), embers.end());
|
||||
errors = parser.ErrorReport();
|
||||
}
|
||||
else
|
||||
{
|
||||
errors = parser.ErrorReport();
|
||||
m_Fractorium->ShowCritical("Open Failed", "Could not open sequence file, see info tab for details.");
|
||||
}
|
||||
|
||||
if (!errors.empty())
|
||||
m_Fractorium->ErrorReportToQTextEdit(errors, m_Fractorium->ui.InfoFileOpeningTextEdit, false);//Concat errors from all files.
|
||||
}
|
||||
|
||||
if (emberFile.Size() > 0)//Ensure at least something was read.
|
||||
{
|
||||
emberFile.MakeNamesUnique();
|
||||
m_SequenceFile = std::move(emberFile);//Move the temp to avoid creating dupes because we no longer need it.
|
||||
FillSequenceTree();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Fractorium::OnSequenceOpenButtonClicked(bool checked) { m_Controller->SequenceOpenButtonClicked(); }
|
||||
|
||||
void Fractorium::OnSequenceRandomizeFramesPerRotCheckBoxStateChanged(int state) { ui.SequenceRandomFramesPerRotMaxSpinBox->setEnabled(state); }
|
||||
void Fractorium::OnSequenceRandomizeRotationsCheckBoxStateChanged(int state) { ui.SequenceRandomRotationsMaxSpinBox->setEnabled(state); }
|
||||
void Fractorium::OnSequenceRandomizeBlendFramesCheckBoxStateChanged(int state) { ui.SequenceRandomBlendMaxFramesSpinBox->setEnabled(state); }
|
||||
|
||||
/// <summary>
|
||||
/// Constrain all min/max spinboxes.
|
||||
/// </summary>
|
||||
void Fractorium::OnSequenceStartFlameSpinBoxChanged(int d) { ConstrainLow(ui.SequenceStartFlameSpinBox, ui.SequenceStopFlameSpinBox); }
|
||||
void Fractorium::OnSequenceStopFlameSpinBoxChanged(int d) { ConstrainHigh(ui.SequenceStartFlameSpinBox, ui.SequenceStopFlameSpinBox); }
|
||||
void Fractorium::OnSequenceFramesPerRotSpinBoxChanged(int d) { if (ui.SequenceRandomizeFramesPerRotCheckBox->isChecked()) ConstrainLow(ui.SequenceFramesPerRotSpinBox, ui.SequenceRandomFramesPerRotMaxSpinBox); }
|
||||
void Fractorium::OnSequenceRandomFramesPerRotMaxSpinBoxChanged(int d) { ConstrainHigh(ui.SequenceFramesPerRotSpinBox, ui.SequenceRandomFramesPerRotMaxSpinBox); }
|
||||
void Fractorium::OnSequenceRotationsSpinBoxChanged(double d) { if (ui.SequenceRandomizeRotationsCheckBox->isChecked()) ConstrainLow(ui.SequenceRotationsSpinBox, ui.SequenceRandomRotationsMaxSpinBox); }
|
||||
void Fractorium::OnSequenceRandomRotationsMaxSpinBoxChanged(double d) { ConstrainHigh(ui.SequenceRotationsSpinBox, ui.SequenceRandomRotationsMaxSpinBox); }
|
||||
void Fractorium::OnSequenceBlendFramesSpinBoxChanged(int d) { if (ui.SequenceRandomizeBlendFramesCheckBox->isChecked()) ConstrainLow(ui.SequenceBlendFramesSpinBox, ui.SequenceRandomBlendMaxFramesSpinBox); }
|
||||
void Fractorium::OnSequenceRandomBlendMaxFramesSpinBoxChanged(int d) { ConstrainHigh(ui.SequenceBlendFramesSpinBox, ui.SequenceRandomBlendMaxFramesSpinBox); }
|
||||
|
||||
/// <summary>
|
||||
/// Save all sequence settings to match the values in the controls.
|
||||
/// </summary>
|
||||
void Fractorium::SyncSequenceSettings()
|
||||
{
|
||||
m_Settings->FramesPerRot(ui.SequenceFramesPerRotSpinBox->value());
|
||||
m_Settings->FramesPerRotMax(ui.SequenceRandomFramesPerRotMaxSpinBox->value());
|
||||
m_Settings->Rotations(ui.SequenceRotationsSpinBox->value());
|
||||
m_Settings->RotationsMax(ui.SequenceRandomRotationsMaxSpinBox->value());
|
||||
m_Settings->BlendFrames(ui.SequenceBlendFramesSpinBox->value());
|
||||
m_Settings->BlendFramesMax(ui.SequenceRandomBlendMaxFramesSpinBox->value());
|
||||
}
|
||||
|
||||
template class FractoriumEmberController<float>;
|
||||
|
Reference in New Issue
Block a user