mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-16 05:05:09 -04:00
--User changes
-Add animation sequence creation to Fractorium. -Add two new options to EmberGenome which are used when generating an animation sequence.: --startcount: Add this number to the filename of each flame. --padding: Override the automatically calculated amount of padding zeroes added to each filename. --Bug fixes -Prevent filenames in command line programs from using scientific notation when rendering a large number of frames. -Fix tab orders to match newer GUI items which were overlooked in previous releases. -Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed. -Use transparency when rendering thumbnail previews. --Code changes -Wrap EmberCommon.h in a namespace called EmberCommon. -Move FormatName() from EmberGenome to EmberCommon.h/cpp -Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences. -When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button. -Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog. -Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped. -Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values. -Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush. -Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency. -Add wrapper functions for variations filter dialog settings.
This commit is contained in:
@ -44,6 +44,8 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
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{
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bool b = false;
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m_GLController = make_unique<GLEmberController<T>>(fractorium, fractorium->ui.GLDisplay, this);
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m_LibraryPreviewRenderer = make_unique<TreePreviewRenderer<T>>(this, m_Fractorium->ui.LibraryTree, m_EmberFile);
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m_SequencePreviewRenderer = make_unique<TreePreviewRenderer<T>>(this, m_Fractorium->ui.SequenceTree, m_SequenceFile);
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//Initial combo change event to fill the palette table will be called automatically later.
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//Look hard for a palette.
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static vector<string> paths =
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@ -70,57 +72,6 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
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BackgroundChanged(QColor(0, 0, 0));//Default to black.
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ClearUndo();
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m_PreviewRenderer->Callback(nullptr);
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m_PreviewRenderer->NumChannels(4);
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m_PreviewRenderer->EarlyClip(m_Fractorium->m_Settings->EarlyClip());
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m_PreviewRenderer->YAxisUp(m_Fractorium->m_Settings->YAxisUp());
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m_PreviewRenderer->SetEmber(m_Ember);//Give it an initial ember, will be updated many times later.
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//m_PreviewRenderer->ThreadCount(1);//For debugging.
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m_PreviewRenderFunc = [&](uint start, uint end)
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{
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while (m_PreviewRun || m_PreviewRunning)
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{
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}
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m_PreviewRun = true;
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m_PreviewRunning = true;
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m_PreviewRenderer->ThreadCount(std::max(1u, Timing::ProcessorCount() - 1));//Leave one processor free so the GUI can breathe.
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auto tree = m_Fractorium->ui.LibraryTree;
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if (auto top = tree->topLevelItem(0))
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{
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size_t i = start;
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for (auto b = Advance(m_EmberFile.m_Embers.begin(), start); m_PreviewRun && i < end && b != m_EmberFile.m_Embers.end(); ++b, ++i)
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{
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Ember<T> ember = *b;
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ember.SyncSize();
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ember.SetSizeAndAdjustScale(PREVIEW_SIZE, PREVIEW_SIZE, false, eScaleType::SCALE_WIDTH);
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ember.m_TemporalSamples = 1;
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ember.m_Quality = 25;
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ember.m_Supersample = 1;
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m_PreviewRenderer->SetEmber(ember);
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if (m_PreviewRenderer->Run(m_PreviewFinalImage) == eRenderStatus::RENDER_OK)
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{
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if (auto treeItem = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(int(i))))
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{
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//It is critical that Qt::BlockingQueuedConnection is passed because this is running on a different thread than the UI.
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//This ensures the events are processed in order as each preview is updated, and that control does not return here
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//until the update is complete.
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QMetaObject::invokeMethod(m_Fractorium, "SetLibraryTreeItemData", Qt::BlockingQueuedConnection,
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Q_ARG(EmberTreeWidgetItemBase*, dynamic_cast<EmberTreeWidgetItemBase*>(treeItem)),
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Q_ARG(vector<byte>&, m_PreviewFinalImage),
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Q_ARG(uint, PREVIEW_SIZE),
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Q_ARG(uint, PREVIEW_SIZE));
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}
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}
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}
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}
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m_PreviewRun = false;
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m_PreviewRunning = false;
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};
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}
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/// <summary>
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@ -136,11 +87,19 @@ FractoriumEmberController<T>::~FractoriumEmberController() { }
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/// </summary>
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template <typename T> void FractoriumEmberController<T>::SetEmber(const Ember<float>& ember, bool verbatim, bool updatePointer) { SetEmberPrivate<float>(ember, verbatim, updatePointer); }
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template <typename T> void FractoriumEmberController<T>::CopyEmber(Ember<float>& ember, std::function<void(Ember<float>& ember)> perEmberOperation) { ember = m_Ember; perEmberOperation(ember); }
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template <typename T> void FractoriumEmberController<T>::SetEmberFile(const EmberFile<float>& emberFile) { m_EmberFile = emberFile; }
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template <typename T> void FractoriumEmberController<T>::CopyEmberFile(EmberFile<float>& emberFile, std::function<void(Ember<float>& ember)> perEmberOperation)
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template <typename T> void FractoriumEmberController<T>::SetEmberFile(const EmberFile<float>& emberFile, bool move) { move ? m_EmberFile = std::move(emberFile) : m_EmberFile = emberFile; }
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template <typename T> void FractoriumEmberController<T>::CopyEmberFile(EmberFile<float>& emberFile, bool sequence, std::function<void(Ember<float>& ember)> perEmberOperation)
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{
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emberFile.m_Filename = m_EmberFile.m_Filename;
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CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
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if (sequence)
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{
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emberFile.m_Filename = m_SequenceFile.m_Filename;
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CopyCont(emberFile.m_Embers, m_SequenceFile.m_Embers, perEmberOperation);
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}
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else
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{
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emberFile.m_Filename = m_EmberFile.m_Filename;
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CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
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}
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}
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template <typename T> void FractoriumEmberController<T>::SetTempPalette(const Palette<float>& palette) { m_TempPalette = palette; }
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@ -148,11 +107,19 @@ template <typename T> void FractoriumEmberController<T>::CopyTempPalette(Palette
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#ifdef DO_DOUBLE
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template <typename T> void FractoriumEmberController<T>::SetEmber(const Ember<double>& ember, bool verbatim, bool updatePointer) { SetEmberPrivate<double>(ember, verbatim, updatePointer); }
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template <typename T> void FractoriumEmberController<T>::CopyEmber(Ember<double>& ember, std::function<void(Ember<double>& ember)> perEmberOperation) { ember = m_Ember; perEmberOperation(ember); }
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template <typename T> void FractoriumEmberController<T>::SetEmberFile(const EmberFile<double>& emberFile) { m_EmberFile = emberFile; }
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template <typename T> void FractoriumEmberController<T>::CopyEmberFile(EmberFile<double>& emberFile, std::function<void(Ember<double>& ember)> perEmberOperation)
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template <typename T> void FractoriumEmberController<T>::SetEmberFile(const EmberFile<double>& emberFile, bool move) { move ? m_EmberFile = std::move(emberFile) : m_EmberFile = emberFile; }
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template <typename T> void FractoriumEmberController<T>::CopyEmberFile(EmberFile<double>& emberFile, bool sequence, std::function<void(Ember<double>& ember)> perEmberOperation)
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{
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emberFile.m_Filename = m_EmberFile.m_Filename;
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CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
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if (sequence)
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{
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emberFile.m_Filename = m_SequenceFile.m_Filename;
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CopyCont(emberFile.m_Embers, m_SequenceFile.m_Embers, perEmberOperation);
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}
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else
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{
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emberFile.m_Filename = m_EmberFile.m_Filename;
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CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
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}
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}
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template <typename T> void FractoriumEmberController<T>::SetTempPalette(const Palette<double>& palette) { m_TempPalette = palette; }
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@ -387,8 +354,58 @@ void FractoriumEmberController<T>::SetEmberPrivate(const Ember<U>& ember, bool v
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m_Fractorium->CenterScrollbars();
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}
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/// <summary>
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/// Thin derivation to handle preview rendering multiple embers previews to a tree.
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/// </summary>
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/// <param name="start">The 0-based index to start rendering previews for</param>
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/// <param name="end">The 0-based index which is one beyond the last ember to render a preview for</param>
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template <typename T>
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void TreePreviewRenderer<T>::PreviewRenderFunc(uint start, uint end)
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{
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auto f = m_Controller->m_Fractorium;
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m_PreviewRenderer.EarlyClip(f->m_Settings->EarlyClip());
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m_PreviewRenderer.YAxisUp(f->m_Settings->YAxisUp());
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m_PreviewRenderer.Transparency(f->m_Settings->Transparency());
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m_PreviewRenderer.ThreadCount(std::max(1u, Timing::ProcessorCount() - 1));//Leave one processor free so the GUI can breathe.
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if (auto top = m_Tree->topLevelItem(0))
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{
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size_t i = start;
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for (auto b = Advance(m_EmberFile.m_Embers.begin(), start); m_PreviewRun && i < end && b != m_EmberFile.m_Embers.end(); ++b, ++i)
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{
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m_PreviewEmber = *b;
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m_PreviewEmber.SyncSize();
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m_PreviewEmber.SetSizeAndAdjustScale(PREVIEW_SIZE, PREVIEW_SIZE, false, eScaleType::SCALE_WIDTH);
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m_PreviewEmber.m_TemporalSamples = 1;
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m_PreviewEmber.m_Quality = 25;
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m_PreviewEmber.m_Supersample = 1;
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m_PreviewRenderer.SetEmber(m_PreviewEmber);
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if (m_PreviewRenderer.Run(m_PreviewFinalImage) == eRenderStatus::RENDER_OK)
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{
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if (auto treeItem = dynamic_cast<EmberTreeWidgetItemBase*>(top->child(int(i))))
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{
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//It is critical that Qt::BlockingQueuedConnection is passed because this is running on a different thread than the UI.
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//This ensures the events are processed in order as each preview is updated, and that control does not return here
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//until the update is complete.
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QMetaObject::invokeMethod(f, "SetLibraryTreeItemData", Qt::BlockingQueuedConnection,
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Q_ARG(EmberTreeWidgetItemBase*, treeItem),
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Q_ARG(vector<byte>&, m_PreviewFinalImage),
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Q_ARG(uint, PREVIEW_SIZE),
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Q_ARG(uint, PREVIEW_SIZE));
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}
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}
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}
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}
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}
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template class FractoriumEmberController<float>;
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template class PreviewRenderer<float>;
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template class TreePreviewRenderer<float>;
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#ifdef DO_DOUBLE
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template class FractoriumEmberController<double>;
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template class PreviewRenderer<double>;
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template class TreePreviewRenderer<double>;
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#endif
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