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--User changes
-Add animation sequence creation to Fractorium. -Add two new options to EmberGenome which are used when generating an animation sequence.: --startcount: Add this number to the filename of each flame. --padding: Override the automatically calculated amount of padding zeroes added to each filename. --Bug fixes -Prevent filenames in command line programs from using scientific notation when rendering a large number of frames. -Fix tab orders to match newer GUI items which were overlooked in previous releases. -Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed. -Use transparency when rendering thumbnail previews. --Code changes -Wrap EmberCommon.h in a namespace called EmberCommon. -Move FormatName() from EmberGenome to EmberCommon.h/cpp -Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences. -When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button. -Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog. -Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped. -Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values. -Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush. -Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency. -Add wrapper functions for variations filter dialog settings.
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@ -406,3 +406,47 @@ static QList<T> GetAllParents(QWidget* widget)
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return parents;
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}
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/// <summary>
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/// Constrain the value in low to be less than or equal to the value in high.
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/// Template expected to be any control which has member functions value() and setValue().
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/// Most likely QSpinBox or QDoubleSpinbox.
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/// </summary>
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/// <param name="low">The control which must contain the lower value</param>
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/// <param name="high">The control which must contain the higher value</param>
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/// <returns>True if the value of low had to be changed, else false.</returns>
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template <typename T>
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bool ConstrainLow(T* low, T* high)
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{
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if (low->value() > high->value())
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{
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low->blockSignals(true);
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low->setValue(high->value());
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low->blockSignals(false);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Constrain the value in high to be greater than or equal to the value in low.
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/// Template expected to be any control which has member functions value() and setValue().
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/// Most likely QSpinBox or QDoubleSpinbox.
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/// </summary>
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/// <param name="low">The control which must contain the lower value</param>
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/// <param name="high">The control which must contain the higher value</param>
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/// <returns>True if the value of high had to be changed, else false.</returns>
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template <typename T>
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bool ConstrainHigh(T* low, T* high)
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{
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if (high->value() < low->value())
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{
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high->blockSignals(true);
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high->setValue(low->value());
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high->blockSignals(false);
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return true;
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}
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return false;
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}
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