06/09/2017

--User changes
 -dark.qss is now per-OS.
 -Properly set/reload palette when coming from the palette editor. The latter must be done if they've modified the current palette even if they've clicked cancel.

--Bug fixes
 -Make the following variations safer by using Zeps(): conic, bipolar, edisc, whorl, tan, csc, cot, tanh, sech, csch, coth, auger, bwraps, hypertile3d, hypertile3d1, ortho, poincare, rational3, barycentroid, sschecks, cscq, cschq, scry_3D, splitbrdr, hexcrop, nblur, crob.
 -Fix bug enabling/disabling overwrite button in palette editor.
 -Small optimization for gdoffs, use precalcAtanYX.
 -Properly propagate z through circlesplit, cylinder2 and tile_log variations.
 -Some values in truchet_fill could've been NaN.

--Code changes
 -Make most installation files read only.
 -Qualify many calls with std:: to ensure they're not colliding with glm::
 -Use auto in more places.
This commit is contained in:
Person
2017-06-09 19:38:06 -07:00
parent 11ca4f9000
commit c4e891b18c
30 changed files with 2453 additions and 978 deletions

View File

@ -860,10 +860,10 @@ void GLEmberController<T>::DrawGrid()
double scale = m_FractoriumEmberController->AffineScaleCurrentToLocked();
float unitX = (std::abs(renderer->UpperRightX(false) - renderer->LowerLeftX(false)) / 2.0f) / scale;
float unitY = (std::abs(renderer->UpperRightY(false) - renderer->LowerLeftY(false)) / 2.0f) / scale;
float xLow = floor(-unitX);
float xHigh = ceil(unitX);
float yLow = floor(-unitY);
float yHigh = ceil(unitY);
float xLow = std::floor(-unitX);
float xHigh = std::ceil(unitX);
float yLow = std::floor(-unitY);
float yHigh = std::ceil(unitY);
float alpha = 0.25f;
Affine2D<T> temp;
m4T mat = (temp * scale).ToMat4RowMajor();