--User changes

-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
 -Cleanup some options text for the command line programs.
 -Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
 -Make the opening of large files in Fractorium much more efficient when not-appending.
 -Make the opening of large files in all EmberRender and EmberAnimate more efficient.
 -Better error reporting when opening files.

--Bug fixes
 -Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
 -Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.

--Code changes
 -Move GCC compiler spec to C++14. Building with 5.3 now on linux.
 -Use inline member data initializers.
 -Make a #define for static for use in Utils.h to make things a little cleaner.
 -Make various functions able to take arbitrary collections as their parameters rather than just vectors.
 -Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
 -Subclass QTreeWidget for the library tree. Two new files added for this.
 -Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
 -Add move constructor and assignment operator to EmberFile.
 -Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
 -Make a lot more functions const where they should be.
This commit is contained in:
mfeemster
2016-04-03 18:55:12 -07:00
parent 124f807772
commit b690bf8071
64 changed files with 890 additions and 1048 deletions

View File

@ -11,21 +11,12 @@
FractoriumEmberControllerBase::FractoriumEmberControllerBase(Fractorium* fractorium)
{
Timing t;
m_Rendering = false;
m_Shared = true;
m_FailedRenders = 0;
m_UndoIndex = 0;
m_LockedScale = 1;
m_RenderType = eRendererType::CPU_RENDERER;
m_OutputTexID = 0;
m_SubBatchCount = 1;//Will be ovewritten by the options on first render.
m_Fractorium = fractorium;
m_Info = OpenCLInfo::Instance();
m_Rand = QTIsaac<ISAAC_SIZE, ISAAC_INT>(ISAAC_INT(t.Tic()), ISAAC_INT(t.Tic() * 2), ISAAC_INT(t.Tic() * 3));//Ensure a different rand seed on each instance.
m_RenderTimer = std::unique_ptr<QTimer>(new QTimer(m_Fractorium));
m_RenderTimer = make_unique<QTimer>(m_Fractorium);
m_RenderTimer->setInterval(0);
m_Fractorium->connect(m_RenderTimer.get(), SIGNAL(timeout()), SLOT(IdleTimer()));
m_RenderRestartTimer = std::unique_ptr<QTimer>(new QTimer(m_Fractorium));
m_RenderRestartTimer = make_unique<QTimer>(m_Fractorium);
m_Fractorium->connect(m_RenderRestartTimer.get(), SIGNAL(timeout()), SLOT(StartRenderTimer()));
}
@ -52,10 +43,7 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
m_VariationList(VariationList<T>::Instance())
{
bool b = false;
m_PreviewRun = false;
m_PreviewRunning = false;
m_GLController = unique_ptr<GLEmberController<T>>(new GLEmberController<T>(fractorium, fractorium->ui.GLDisplay, this));
m_PreviewRenderer = unique_ptr<EmberNs::Renderer<T, float>>(new EmberNs::Renderer<T, float>());
m_GLController = make_unique<GLEmberController<T>>(fractorium, fractorium->ui.GLDisplay, this);
//Initial combo change event to fill the palette table will be called automatically later.
//Look hard for a palette.
static vector<string> paths =
@ -72,8 +60,7 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
{
if (b = InitPaletteList(path))
{
m_SheepTools = unique_ptr<SheepTools<T, float>>(new SheepTools<T, float>(
m_PaletteList.Name(0), new EmberNs::Renderer<T, float>()));
m_SheepTools = make_unique<SheepTools<T, float>>(m_PaletteList.Name(0), new EmberNs::Renderer<T, float>());
break;
}
}
@ -102,9 +89,11 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
if (auto top = tree->topLevelItem(0))
{
for (auto i = start; m_PreviewRun && i < end && i < m_EmberFile.Size(); i++)
size_t i = start;
for (auto b = Advance(m_EmberFile.m_Embers.begin(), start); m_PreviewRun && i < end && b != m_EmberFile.m_Embers.end(); ++b, ++i)
{
Ember<T> ember = m_EmberFile.m_Embers[i];
Ember<T> ember = *b;
ember.SyncSize();
ember.SetSizeAndAdjustScale(PREVIEW_SIZE, PREVIEW_SIZE, false, eScaleType::SCALE_WIDTH);
ember.m_TemporalSamples = 1;
@ -124,7 +113,6 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
Q_ARG(vector<byte>&, m_PreviewFinalImage),
Q_ARG(uint, PREVIEW_SIZE),
Q_ARG(uint, PREVIEW_SIZE));
//treeItem->SetImage(m_PreviewFinalImage, PREVIEW_SIZE, PREVIEW_SIZE);
}
}
}
@ -152,7 +140,7 @@ template <typename T> void FractoriumEmberController<T>::SetEmberFile(const Embe
template <typename T> void FractoriumEmberController<T>::CopyEmberFile(EmberFile<float>& emberFile, std::function<void(Ember<float>& ember)> perEmberOperation)
{
emberFile.m_Filename = m_EmberFile.m_Filename;
CopyVec(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
}
template <typename T> void FractoriumEmberController<T>::SetTempPalette(const Palette<float>& palette) { m_TempPalette = palette; }
@ -164,7 +152,7 @@ template <typename T> void FractoriumEmberController<T>::SetEmberFile(const Embe
template <typename T> void FractoriumEmberController<T>::CopyEmberFile(EmberFile<double>& emberFile, std::function<void(Ember<double>& ember)> perEmberOperation)
{
emberFile.m_Filename = m_EmberFile.m_Filename;
CopyVec(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
}
template <typename T> void FractoriumEmberController<T>::SetTempPalette(const Palette<double>& palette) { m_TempPalette = palette; }
@ -200,7 +188,7 @@ void FractoriumEmberController<T>::SetEmber(size_t index)
}
ClearUndo();
SetEmber(m_EmberFile.m_Embers[index]);
SetEmber(*m_EmberFile.Get(index));
}
}
@ -340,10 +328,10 @@ void FractoriumEmberController<T>::SetEmberPrivate(const Ember<U>& ember, bool v
size_t w = m_Ember.m_FinalRasW;//Cache values for use below.
size_t h = m_Ember.m_FinalRasH;
m_Ember = ember;
m_EmberFilePointer = &ember;
if (!verbatim)
{
//m_Ember.SetSizeAndAdjustScale(m_Fractorium->ui.GLDisplay->width(), m_Fractorium->ui.GLDisplay->height(), true, SCALE_WIDTH);
m_Ember.m_TemporalSamples = 1;//Change once animation is supported.
m_Ember.m_Quality = m_Fractorium->m_QualitySpin->value();
m_Ember.m_Supersample = m_Fractorium->m_SupersampleSpin->value();