mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-12 03:04:51 -04:00
--User changes
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless. -Cleanup some options text for the command line programs. -Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation. -Make the opening of large files in Fractorium much more efficient when not-appending. -Make the opening of large files in all EmberRender and EmberAnimate more efficient. -Better error reporting when opening files. --Bug fixes -Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews. -Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension. --Code changes -Move GCC compiler spec to C++14. Building with 5.3 now on linux. -Use inline member data initializers. -Make a #define for static for use in Utils.h to make things a little cleaner. -Make various functions able to take arbitrary collections as their parameters rather than just vectors. -Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes. -Subclass QTreeWidget for the library tree. Two new files added for this. -Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used. -Add move constructor and assignment operator to EmberFile. -Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>. -Make a lot more functions const where they should be.
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@ -65,19 +65,14 @@ public:
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: m_VariationList(VariationList<T>::Instance())
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{
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Timing t;
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m_Smooth = true;
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m_SheepGen = -1;
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m_SheepId = -1;
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m_Stagger = 0;
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m_OffsetX = 0;
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m_OffsetY = 0;
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m_PaletteList.Add(palettePath);
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m_StandardIterator = unique_ptr<StandardIterator<T>>(new StandardIterator<T>());
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m_XaosIterator = unique_ptr<XaosIterator<T>>(new XaosIterator<T>());
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m_Renderer = unique_ptr<Renderer<T, bucketT>>(renderer);
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m_Rand = QTIsaac<ISAAC_SIZE, ISAAC_INT>(ISAAC_INT(t.Tic()), ISAAC_INT(t.Tic() * 2), ISAAC_INT(t.Tic() * 3));
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}
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SheepTools(const SheepTools& sheepTools) = delete;
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SheepTools<T, bucketT>& operator = (const SheepTools<T, bucketT>& sheepTools) = delete;
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/// <summary>
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/// Create the linear default ember with a random palette.
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/// </summary>
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@ -1329,12 +1324,12 @@ public:
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}
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private:
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bool m_Smooth;
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intmax_t m_SheepGen;
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intmax_t m_SheepId;
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T m_Stagger;
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T m_OffsetX;
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T m_OffsetY;
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bool m_Smooth = true;
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intmax_t m_SheepGen = -1;
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intmax_t m_SheepId = -1;
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T m_Stagger = 0;
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T m_OffsetX = 0;
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T m_OffsetY = 0;
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string m_Nick;
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string m_Url;
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string m_Id;
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@ -1345,8 +1340,8 @@ private:
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vector<uint> m_Hist;
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EmberToXml<T> m_EmberToXml;
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Iterator<T>* m_Iterator;
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unique_ptr<StandardIterator<T>> m_StandardIterator;
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unique_ptr<XaosIterator<T>> m_XaosIterator;
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unique_ptr<StandardIterator<T>> m_StandardIterator = make_unique<StandardIterator<T>>();
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unique_ptr<XaosIterator<T>> m_XaosIterator = make_unique<XaosIterator<T>>();
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unique_ptr<Renderer<T, bucketT>> m_Renderer;
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QTIsaac<ISAAC_SIZE, ISAAC_INT> m_Rand;
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PaletteList<T> m_PaletteList;
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