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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 21:36:33 -04:00
--User changes
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless. -Cleanup some options text for the command line programs. -Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation. -Make the opening of large files in Fractorium much more efficient when not-appending. -Make the opening of large files in all EmberRender and EmberAnimate more efficient. -Better error reporting when opening files. --Bug fixes -Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews. -Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension. --Code changes -Move GCC compiler spec to C++14. Building with 5.3 now on linux. -Use inline member data initializers. -Make a #define for static for use in Utils.h to make things a little cleaner. -Make various functions able to take arbitrary collections as their parameters rather than just vectors. -Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes. -Subclass QTreeWidget for the library tree. Two new files added for this. -Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used. -Add move constructor and assignment operator to EmberFile. -Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>. -Make a lot more functions const where they should be.
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@ -25,10 +25,8 @@ public:
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/// <summary>
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/// Constructor to initialize spatial and color coordinates to zero, with full visibility.
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/// </summary>
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Point()
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{
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Init();
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}
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Point() = default;
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~Point() = default;
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/// <summary>
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/// Default copy constructor.
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@ -75,29 +73,16 @@ public:
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m_ColorX = point.m_ColorX;
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//m_ColorY = point.m_ColorY;
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m_VizAdjusted = point.m_VizAdjusted;
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return *this;
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}
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/// <summary>
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/// Set spatial and color coordinates to zero, with full visibility.
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/// </summary>
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void Init()
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{
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m_X = 0;
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m_Y = 0;
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m_Z = 0;
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m_ColorX = 0;
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//m_ColorY = 0;
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m_VizAdjusted = 1;
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}
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T m_X;
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T m_Y;
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T m_Z;
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T m_ColorX;
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//Set spatial and color coordinates to zero, with full visibility.
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T m_X = 0;
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T m_Y = 0;
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T m_Z = 0;
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T m_ColorX = 0;
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//T m_ColorY;
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T m_VizAdjusted;
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T m_VizAdjusted = 1;
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};
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/// <summary>
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@ -132,10 +117,10 @@ template <typename T>
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struct EMBER_API Color : public v4T
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{
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#ifndef _WIN32
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using v4T::r;
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using v4T::g;
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using v4T::b;
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using v4T::a;
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using v4T::r;
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using v4T::g;
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using v4T::b;
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using v4T::a;
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#endif
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public:
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/// <summary>
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