-Add comments.
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@ -1669,14 +1669,17 @@ public:
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//The range in the x and y directions from the center of the world space from which the initial random point will be selected at the start of each sub batch.
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//Or when recovering from a bad point.
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//Xml field: "rand_range".
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T m_RandPointRange = 1;
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//The iteration depth. This was a rendering parameter in flam3 but has been made a member here
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//so that it can be adjusted more easily.
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//Xml field: "sub_batch_size".
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size_t m_SubBatchSize = DEFAULT_SBS;
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//The number of iterations to disregard for each sub batch. This was a rendering parameter in flam3 but has been made a member here
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//so that it can be adjusted more easily.
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//Xml field: "fuse".
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size_t m_FuseCount = 15;
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//The multiplier in size of the histogram and DE filtering buffers. Must be at least one, preferrably never larger than 4, only useful at 2.
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@ -1772,6 +1775,7 @@ public:
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T m_HighlightPower = 1;
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//An alternative way to set brightness, ignored when zero.
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//Xml field: "logscale_k2".
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T m_K2 = 0;
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//When animating a file full of many embers, this value is used to specify the time in the animation
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@ -1835,6 +1839,7 @@ public:
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Palette<float> m_Palette;//Final palette that is actually used is a copy of this inside of render, which will be of type bucketT (float).
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//Curves used to adjust the color during final accumulation.
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//Xml field: "curves".
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Curves<float> m_Curves;
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//Strings.
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@ -1854,14 +1859,48 @@ public:
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//The 0-based position of this ember in the file it was contained in.
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size_t m_Index = 0;
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//The parameters for animating.
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//Animation.
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//A decimal number between 0 and 1 which governs the xform interpolation behavior like so:
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//0 (default) : xforms will interpolate all at once.
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//0.5 : the interpolation of each xform is staggered so that when the first xform is half done, the second one starts, and so on.
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//1 : each xform interpolates consecutively with no overlap.
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//Xml field: "stagger".
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double m_Stagger = 0;
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//The number of times the xforms of a keyframe will do a 360 degree rotation before moving on to the next interpolation step.
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//Note that only xforms which have the animate flag set to true will be rotated.
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//Set to 0 to omit rotation before interpolating.
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//Xml field: "rotations".
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double m_Rotations = 1;
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//The number of seconds each rotation takes to complete. Larger values give slower movement.
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//Xml field: "seconds_per_rotation".
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double m_SecondsPerRotation = 3;
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//The direction of loop rotation. Clockwise vs. counter clockwise.
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//Xml field: "rotate_xforms_cw".
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bool m_RotateXformsCw = false;
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//The number of seconds taken to interpolate from one keyframe to the next. Larger values give slower movement.
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//Xml field: "blend_seconds".
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double m_BlendSeconds = 3;
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//The number of times the xforms will do a 360 degree rotation while interpolating from one keyframe to the next.
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//Note that only xforms which have the animate flag set to true will be rotated.
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//Set to 0 to omit rotation while interpolating.
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//Xml field: "rotations_per_blend".
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size_t m_RotationsPerBlend = 0;//Could this ever be double?
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//The direction of rotation during interpolation. Clockwise vs. counter clockwise.
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//Xml field: "blend_rotate_xforms_cw".
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bool m_BlendRotateXformsCw = false;
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//The method used to compute the blending distance for each step between keyframes.
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//Linear: Each step will be a linear interpolation.
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//Log : Steps in the beginning and end of the interpolation between keyframes will be smaller and those in the middle will be larger.
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//This has the effect of slowing down the beginning and end portions, and speeding up the middle.
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//Xml field: "linear_blend".
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bool m_Linear = false;
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//Temporal Filter.
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