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Remove passes.
Fix some table dimensions. Proper locale for normalized weight.
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@ -584,8 +584,6 @@ public:
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outPoint->m_VizAdjusted = m_VizAdjusted;
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iterHelper.m_Color.x = outPoint->m_ColorX = m_ColorSpeedCache + (m_OneMinusColorCache * inPoint->m_ColorX);
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//This modification returns the affine transformed points if no variations are present.
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//Note this differs from flam3, which would just return zero in that scenario.
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if (m_HasPreOrRegularVars)
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{
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//Compute the pre affine portion of the transform.
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@ -637,6 +635,8 @@ public:
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outPoint->m_Z = iterHelper.m_TransZ;
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}
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}
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//Return the affine transformed points if no variations are present.
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//Note this differs from flam3, which would just return zero in that scenario.
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else
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{
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//There are no variations, so the affine transformed points can be assigned directly to the output points.
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