Additional changes to work with Simon's pull request.

-Remove unneeded glFinish() call in GLWidget.
-Remove unneeded AMD_OS_WIN preprocessor in several projects.
-Define NVIDIA in all projects that use the NvidiaRelease build and depend on OpenCL.
This commit is contained in:
mfeemster
2015-01-29 18:22:15 -08:00
parent 301b6ee452
commit b1d5db261b
9 changed files with 27 additions and 13 deletions

View File

@ -434,8 +434,8 @@ bool FractoriumEmberController<T>::Render()
if (iterBegin || ProcessState() == ACCUM_DONE)
{
if (m_FinalImage[m_FinalImageIndex].size() == m_Renderer->FinalBufferSize())//Make absolutely sure the correct amount of data is passed.
//gl->repaint();
gl->update();
//gl->repaint();
//m_Fractorium->update();
//m_Fractorium->ui.GLParentScrollArea->update();