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Additional changes to work with Simon's pull request.
-Remove unneeded glFinish() call in GLWidget. -Remove unneeded AMD_OS_WIN preprocessor in several projects. -Define NVIDIA in all projects that use the NvidiaRelease build and depend on OpenCL.
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@ -434,8 +434,8 @@ bool FractoriumEmberController<T>::Render()
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if (iterBegin || ProcessState() == ACCUM_DONE)
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{
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if (m_FinalImage[m_FinalImageIndex].size() == m_Renderer->FinalBufferSize())//Make absolutely sure the correct amount of data is passed.
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//gl->repaint();
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gl->update();
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//gl->repaint();
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//m_Fractorium->update();
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//m_Fractorium->ui.GLParentScrollArea->update();
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