--User changes

-Allow for pausing and resuming of final renders.

--Code changes
 -Only instantiate float version of Palette and PaletteList, no need for double since it's never used.
 -Allow for FinalRenderDialog to be queried on whether it's currently rendering.
This commit is contained in:
Person
2018-03-30 09:56:24 -07:00
parent cd1749fe5f
commit ae7b1f3ba8
11 changed files with 137 additions and 5 deletions

View File

@ -28,7 +28,6 @@ void FinalRenderEmberController<T>::CancelRender()
{
if (m_Result.isRunning())
{
//tbb::task_group g;
std::thread th([&]
{
m_Run = false;
@ -123,6 +122,7 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
m_XmlWriter.Save(backup.toStdString().c_str(), *m_Ember, 0, true, false, true, false, false);
m_FinishedImageCount.store(0);
Pause(false);
SyncGuiToRenderer();
FirstOrDefaultRenderer()->m_ProgressParameter = reinterpret_cast<void*>(&currentStripForProgress);//When animating, only the first (primary) device has a progress parameter.
m_GuiState.m_Strips = VerifyStrips(m_Ember->m_FinalRasH, m_GuiState.m_Strips,
@ -324,6 +324,7 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
QString totalTimeString = "All renders completed in: " + QString::fromStdString(m_TotalTimer.Format(m_TotalTimer.Toc())) + ".";
Output(totalTimeString);
QFile::remove(backup);
QMetaObject::invokeMethod(m_FinalRenderDialog, "Pause", Qt::QueuedConnection, Q_ARG(bool, false));
m_Run = false;
};
}
@ -730,6 +731,46 @@ void FinalRenderEmberController<T>::RenderComplete(Ember<T>& ember)
RenderComplete(ember, m_Stats, m_RenderTimer);
}
/// <summary>
/// Pause or resume the renderer(s).
/// </summary>
/// <param name="pause">True to pause, false to unpause.</param>
template<typename T>
void FinalRenderEmberController<T>::Pause(bool pause)
{
if (m_Renderer.get())
{
m_Renderer->Pause(pause);
}
else
{
for (auto& r : m_Renderers)
r->Pause(pause);
}
}
/// <summary>
/// Retrieve the paused state of the renderer(s).
/// </summary>
/// <returns>True if the renderer(s) is paused, else false.</returns>
template<typename T>
bool FinalRenderEmberController<T>::Paused()
{
if (m_Renderer.get())
{
return m_Renderer->Paused();
}
else
{
bool b = !m_Renderers.empty();
for (auto& r : m_Renderers)
b &= r->Paused();
return b;
}
}
/// <summary>
/// Handle setting the appropriate progress bar values when an image render has finished.
/// This handles single image, animations, and strips.