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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-06 00:06:00 -04:00
--User changes
-Allow for pausing and resuming of final renders. --Code changes -Only instantiate float version of Palette and PaletteList, no need for double since it's never used. -Allow for FinalRenderDialog to be queried on whether it's currently rendering.
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@ -71,7 +71,8 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(QWidget* p, Qt::WindowF
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connect(m_PrefixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnPrefixChanged(const QString&)), Qt::QueuedConnection);
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connect(m_SuffixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnSuffixChanged(const QString&)), Qt::QueuedConnection);
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ui.FinalRenderStartButton->disconnect(SIGNAL(clicked(bool)));
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connect(ui.FinalRenderStartButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection);
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connect(ui.FinalRenderStartButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection);
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connect(ui.FinalRenderPauseButton, SIGNAL(clicked(bool)), this, SLOT(OnPauseClicked(bool)), Qt::QueuedConnection);
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connect(ui.FinalRenderStopButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection);
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table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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ui.FinalRenderSizeTable->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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@ -205,6 +206,7 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(QWidget* p, Qt::WindowF
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w = SetTabOrder(this, w, m_SuffixEdit);
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w = SetTabOrder(this, w, ui.FinalRenderTextOutput);
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w = SetTabOrder(this, w, ui.FinalRenderStartButton);
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w = SetTabOrder(this, w, ui.FinalRenderPauseButton);
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w = SetTabOrder(this, w, ui.FinalRenderStopButton);
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w = SetTabOrder(this, w, ui.FinalRenderCloseButton);
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}
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@ -652,7 +654,21 @@ void FractoriumFinalRenderDialog::OnSuffixChanged(const QString& s)
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void FractoriumFinalRenderDialog::OnRenderClicked(bool checked)
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{
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if (CreateControllerFromGUI(true))
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{
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Pause(false);
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m_Controller->Render();
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}
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}
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/// <summary>
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/// Pause or resume the render process.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void FractoriumFinalRenderDialog::OnPauseClicked(bool checked)
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{
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if (m_Controller.get())
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if (m_Controller->Running())
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Pause(!m_Controller->Paused());
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}
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/// <summary>
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@ -662,7 +678,28 @@ void FractoriumFinalRenderDialog::OnRenderClicked(bool checked)
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void FractoriumFinalRenderDialog::OnCancelRenderClicked(bool checked)
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{
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if (m_Controller.get())
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{
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Pause(false);
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m_Controller->CancelRender();
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}
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}
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/// <summary>
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/// Pause or resume the render process.
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/// </summary>
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/// <param name="checked">True to pause, else resume.</param>
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void FractoriumFinalRenderDialog::Pause(bool paused)
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{
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if (paused)
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{
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m_Controller->Pause(true);
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ui.FinalRenderPauseButton->setText("Resume");
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}
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else
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{
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m_Controller->Pause(false);
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ui.FinalRenderPauseButton->setText("Pause");
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}
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}
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/// <summary>
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