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--Bug fixes
-Remove old flam3 opacity/vizadjusted code. It makes no sense and produces bad results.
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@ -1244,10 +1244,11 @@ private:
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/// <returns>The adjusted opacity</returns>
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/// <returns>The adjusted opacity</returns>
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static T AdjustOpacityPercentage(T in)
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static T AdjustOpacityPercentage(T in)
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{
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{
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if (in == 0)
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return in;
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/* if (in == 0)
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return 0;
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return 0;
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else
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else
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return std::pow(T(10.0), -std::log(T(1.0) / T(in)) / std::log(T(2)));
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return std::pow(T(10.0), -std::log(T(1.0) / T(in)) / std::log(T(2)));*/
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}
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}
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vector<T> m_Xaos;//Xaos vector which affects the probability that this xform is chosen. Usually empty.
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vector<T> m_Xaos;//Xaos vector which affects the probability that this xform is chosen. Usually empty.
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