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--User changes
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab. -Allow for graphical affine adjustments to apply to multiple selected xforms. -Slight optimization of the pie variation. -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging. -Add some keyboard shortcuts for toolbar and menu items. -Make info tab tree always expanded. --Bug fixes -Make precalcs for all hypertile variations safer by using Zeps() for denominators. -Changing the current xform with more than one selected would set all xform's color index value that of the current one. -Use hard found palette path information for randoms as well. -OpenCL build and assignment errors for Z value in epispiral variation. -Unitialized local variables in hexaplay3D, crob, pRose3D. --Code changes -Change static member variables from m_ to s_. -Get rid of excessive endl and replace with "\n". -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2. -Remove old CriticalSection code and use std::recursive_mutex. -Make Affine2D Rotate() and RotateTrans() take radians instead of angles. -More C++11 work. -General cleanup.
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@ -109,9 +109,9 @@ public:
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T CalcScale();
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T CalcRotation();
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Affine2D<T> CalcDragXAxis();
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Affine2D<T> CalcDragYAxis();
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Affine2D<T> CalcDragTranslation();
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void CalcDragXAxis();
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void CalcDragYAxis();
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void CalcDragTranslation();
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void SetEmber(Ember<T>* ember);
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void SetSelectedXform(Xform<T>* xform);
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@ -120,6 +120,7 @@ public:
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bool CheckXformHover(Xform<T>* xform, v3T& glCoords, T& bestDist, bool pre, bool post);
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private:
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v2T SnapToGrid(v2T& vec);
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v3T SnapToGrid(v3T& vec);
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v3T SnapToNormalizedAngle(v3T& vec, uint divisions);
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v3T WindowToWorld(v3T& v, bool flip);
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