--User changes

-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
This commit is contained in:
mfeemster
2016-02-11 21:38:21 -08:00
parent a345e2d5e1
commit a800b08b67
69 changed files with 981 additions and 1094 deletions

View File

@ -109,9 +109,9 @@ public:
T CalcScale();
T CalcRotation();
Affine2D<T> CalcDragXAxis();
Affine2D<T> CalcDragYAxis();
Affine2D<T> CalcDragTranslation();
void CalcDragXAxis();
void CalcDragYAxis();
void CalcDragTranslation();
void SetEmber(Ember<T>* ember);
void SetSelectedXform(Xform<T>* xform);
@ -120,6 +120,7 @@ public:
bool CheckXformHover(Xform<T>* xform, v3T& glCoords, T& bestDist, bool pre, bool post);
private:
v2T SnapToGrid(v2T& vec);
v3T SnapToGrid(v3T& vec);
v3T SnapToNormalizedAngle(v3T& vec, uint divisions);
v3T WindowToWorld(v3T& v, bool flip);