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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab. -Allow for graphical affine adjustments to apply to multiple selected xforms. -Slight optimization of the pie variation. -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging. -Add some keyboard shortcuts for toolbar and menu items. -Make info tab tree always expanded. --Bug fixes -Make precalcs for all hypertile variations safer by using Zeps() for denominators. -Changing the current xform with more than one selected would set all xform's color index value that of the current one. -Use hard found palette path information for randoms as well. -OpenCL build and assignment errors for Z value in epispiral variation. -Unitialized local variables in hexaplay3D, crob, pRose3D. --Code changes -Change static member variables from m_ to s_. -Get rid of excessive endl and replace with "\n". -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2. -Remove old CriticalSection code and use std::recursive_mutex. -Make Affine2D Rotate() and RotateTrans() take radians instead of angles. -More C++11 work. -General cleanup.
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@ -9,7 +9,6 @@ void Fractorium::InitXformsSelectUI()
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m_XformsSelectionLayout = (QFormLayout*)ui.XformsSelectGroupBoxScrollAreaWidget->layout();
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connect(ui.XformsSelectAllButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectAllButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.XformsSelectNoneButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectNoneButtonClicked(bool)), Qt::QueuedConnection);
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ClearXformsSelections();
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}
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@ -17,13 +16,13 @@ void Fractorium::InitXformsSelectUI()
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/// Check all of the xform selection checkboxes.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnXformsSelectAllButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox* w) { w->setChecked(true); }); }
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void Fractorium::OnXformsSelectAllButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox * w) { w->setChecked(true); }); }
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/// <summary>
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/// Uncheck all of the xform selection checkboxes.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnXformsSelectNoneButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox* w) { w->setChecked(false); }); }
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void Fractorium::OnXformsSelectNoneButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox * w) { w->setChecked(false); }); }
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/// <summary>
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/// Clear all of the dynamically created xform checkboxes.
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@ -31,7 +30,6 @@ void Fractorium::OnXformsSelectNoneButtonClicked(bool checked) { ForEachXformChe
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void Fractorium::ClearXformsSelections()
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{
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QLayoutItem* child = nullptr;
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m_XformSelections.clear();
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m_XformsSelectionLayout->blockSignals(true);
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@ -95,9 +93,9 @@ void Fractorium::ForEachXformCheckbox(std::function<void(int, QCheckBox*)> func)
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template <typename T>
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bool FractoriumEmberController<T>::XformCheckboxAt(int i, std::function<void(QCheckBox*)> func)
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{
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if (QLayoutItem* child = m_Fractorium->m_XformsSelectionLayout->itemAt(i))
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if (auto child = m_Fractorium->m_XformsSelectionLayout->itemAt(i))
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{
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if (auto* w = qobject_cast<QCheckBox*>(child->widget()))
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if (auto w = qobject_cast<QCheckBox*>(child->widget()))
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{
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func(w);
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return true;
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