--User changes

-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
This commit is contained in:
mfeemster
2016-02-11 21:38:21 -08:00
parent a345e2d5e1
commit a800b08b67
69 changed files with 981 additions and 1094 deletions

View File

@ -110,7 +110,7 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
m_FinalPreviewRenderer->NumChannels(4);
m_FinalPreviewRenderFunc = [&]()
{
m_PreviewCs.Enter();//Thread prep.
rlg l(m_PreviewCs);//Thread prep.
m_PreviewRun = true;
m_FinalPreviewRenderer->Abort();
T scalePercentage;
@ -144,11 +144,10 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
{
QImage image(finalEmber.m_FinalRasW, finalEmber.m_FinalRasH, QImage::Format_RGBA8888);//The label wants RGBA.
memcpy(image.scanLine(0), m_PreviewFinalImage.data(), finalEmber.m_FinalRasW * finalEmber.m_FinalRasH * 4);//Memcpy the data in.
QPixmap pixmap = QPixmap::fromImage(image);
QPixmap pixmap(QPixmap::fromImage(image));
QMetaObject::invokeMethod(widget, "setPixmap", Qt::QueuedConnection, Q_ARG(QPixmap, pixmap));
});
m_PreviewRun = false;
m_PreviewCs.Leave();
};
//The main rendering function which will be called in a Qt thread.
//A backup Xml is made before the rendering process starts just in case it crashes before finishing.
@ -837,7 +836,7 @@ void FinalRenderEmberController<T>::HandleFinishedProgress()
template<typename T>
void FinalRenderEmberController<T>::RenderComplete(Ember<T>& ember, const EmberStats& stats, Timing& renderTimer)
{
m_ProgressCs.Enter();
rlg l(m_ProgressCs);
string renderTimeString = renderTimer.Format(renderTimer.Toc()), totalTimeString;
QString status, filename = ComposePath(QString::fromStdString(ember.m_Name));
QString itersString = ToString<qulonglong>(stats.m_Iters);
@ -885,7 +884,6 @@ void FinalRenderEmberController<T>::RenderComplete(Ember<T>& ember, const EmberS
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
m_ProgressCs.Leave();
}
/// <summary>