--User changes

-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
This commit is contained in:
mfeemster
2016-02-11 21:38:21 -08:00
parent a345e2d5e1
commit a800b08b67
69 changed files with 981 additions and 1094 deletions

View File

@ -9,8 +9,6 @@
namespace EmberCLns
{
#define IMAGEGL2D cl::ImageGL
/// <summary>
/// Class to contain all of the things needed to store an OpenCL program.
/// The name of it, the source, the compiled program object and the kernel.
@ -75,13 +73,13 @@ public:
{
}
NamedImage2DGL(const IMAGEGL2D& image, const string& name)
NamedImage2DGL(const cl::ImageGL& image, const string& name)
{
m_Image = image;
m_Name = name;
}
IMAGEGL2D m_Image;
cl::ImageGL m_Image;
string m_Name;
};
@ -129,11 +127,11 @@ public:
bool CompareImageParams(cl::Image& image, cl_mem_flags flags, const cl::ImageFormat& format, ::size_t width, ::size_t height, ::size_t row_pitch);
void ClearImages(bool shared);
bool CreateImage2D(cl::Image2D& image2D, cl_mem_flags flags, cl::ImageFormat format, ::size_t width, ::size_t height, ::size_t row_pitch = 0, void* data = NULL);
bool CreateImage2DGL(IMAGEGL2D& image2DGL, cl_mem_flags flags, GLenum target, GLint miplevel, GLuint texobj);
bool CreateImage2DGL(cl::ImageGL& image2DGL, cl_mem_flags flags, GLenum target, GLint miplevel, GLuint texobj);
bool EnqueueAcquireGLObjects(const string& name);
bool EnqueueAcquireGLObjects(IMAGEGL2D& image);
bool EnqueueAcquireGLObjects(cl::ImageGL& image);
bool EnqueueReleaseGLObjects(const string& name);
bool EnqueueReleaseGLObjects(IMAGEGL2D& image);
bool EnqueueReleaseGLObjects(cl::ImageGL& image);
bool EnqueueAcquireGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = NULL);
bool EnqueueReleaseGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = NULL);
bool CreateSampler(cl::Sampler& sampler, cl_bool normalizedCoords, cl_addressing_mode addressingMode, cl_filter_mode filterMode);