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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab. -Allow for graphical affine adjustments to apply to multiple selected xforms. -Slight optimization of the pie variation. -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging. -Add some keyboard shortcuts for toolbar and menu items. -Make info tab tree always expanded. --Bug fixes -Make precalcs for all hypertile variations safer by using Zeps() for denominators. -Changing the current xform with more than one selected would set all xform's color index value that of the current one. -Use hard found palette path information for randoms as well. -OpenCL build and assignment errors for Z value in epispiral variation. -Unitialized local variables in hexaplay3D, crob, pRose3D. --Code changes -Change static member variables from m_ to s_. -Get rid of excessive endl and replace with "\n". -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2. -Remove old CriticalSection code and use std::recursive_mutex. -Make Affine2D Rotate() and RotateTrans() take radians instead of angles. -More C++11 work. -General cleanup.
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@ -1113,7 +1113,7 @@ public:
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<< "C: " << m_Affine.C() << " "
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<< "D: " << m_Affine.D() << " "
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<< "E: " << m_Affine.E() << " "
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<< "F: " << m_Affine.F() << " " << endl;
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<< "F: " << m_Affine.F() << " \n";
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if (m_HasPost)
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{
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@ -1122,27 +1122,27 @@ public:
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<< "Post C: " << m_Post.C() << " "
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<< "Post D: " << m_Post.D() << " "
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<< "Post E: " << m_Post.E() << " "
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<< "Post F: " << m_Post.F() << " " << endl;
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<< "Post F: " << m_Post.F() << " \n";
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}
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ss << "Weight: " << m_Weight << endl;
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ss << "ColorX: " << m_ColorX << endl;
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ss << "ColorY: " << m_ColorY << endl;
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ss << "Direct Color: " << m_DirectColor << endl;
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ss << "Color Speed: " << m_ColorSpeed << endl;
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ss << "Animate: " << m_Animate << endl;
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ss << "Opacity: " << m_Opacity << endl;
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ss << "Viz Adjusted: " << m_VizAdjusted << endl;
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ss << "Wind: " << m_Wind[0] << ", " << m_Wind[1] << endl;
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ss << "Motion Frequency: " << m_MotionFreq << endl;
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ss << "Motion Func: " << m_MotionFunc << endl;
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ss << "Motion Offset: " << m_MotionOffset << endl;
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ss << "Weight: " << m_Weight;
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ss << "\nColorX: " << m_ColorX;
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ss << "\nColorY: " << m_ColorY;
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ss << "\nDirect Color: " << m_DirectColor;
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ss << "\nColor Speed: " << m_ColorSpeed;
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ss << "\nAnimate: " << m_Animate;
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ss << "\nOpacity: " << m_Opacity;
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ss << "\nViz Adjusted: " << m_VizAdjusted;
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ss << "\nWind: " << m_Wind[0] << ", " << m_Wind[1];
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ss << "\nMotion Frequency: " << m_MotionFreq;
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ss << "\nMotion Func: " << m_MotionFunc;
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ss << "\nMotion Offset: " << m_MotionOffset;
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const_cast<Xform<T>*>(this)->AllVarsFunc([&] (vector<Variation<T>*>& variations, bool & keepGoing)
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{
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for (auto var : variations)
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ss << var->ToString() << endl;
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ss << var->ToString() << "\n";
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ss << endl;
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ss << "\n";
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});
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if (XaosPresent())
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@ -1150,7 +1150,7 @@ public:
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for (auto xaos : m_Xaos)
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ss << xaos << " ";
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ss << endl;
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ss << "\n";
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}
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return ss.str();
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