--User changes

-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
This commit is contained in:
mfeemster
2016-02-11 21:38:21 -08:00
parent a345e2d5e1
commit a800b08b67
69 changed files with 981 additions and 1094 deletions

View File

@ -52,7 +52,7 @@ public:
if (str)
{
cout << string(str) << (fullString ? "" : " processing time: ") << Format(ms) << endl;
cout << string(str) << (fullString ? "" : " processing time: ") << Format(ms) << "\n";
}
return ms;
@ -77,7 +77,6 @@ public:
double ElapsedTime() const
{
duration<double> elapsed = duration_cast<milliseconds, Clock::rep, Clock::period>(m_EndTime - m_BeginTime);
return elapsed.count() * 1000.0;
}
@ -92,7 +91,6 @@ public:
string Format(double ms) const
{
stringstream ss;
double x = ms / 1000;
double secs = fmod(x, 60);
x /= 60;
@ -146,78 +144,4 @@ private:
static bool m_TimingInit;//Whether the performance info has bee queried.
static uint m_ProcessorCount;//The number of cores on the system, set in Init().
};
/// <summary>
/// Cross platform critical section class which can be used for thread locking.
/// </summary>
class EMBER_API CriticalSection
{
public:
#ifdef _WIN32
/// <summary>
/// Constructor which initialized the underlying CRITICAL_SECTION object.
/// </summary>
CriticalSection() { InitializeCriticalSection(&m_CriticalSection); }
/// <summary>
/// Constructor which initialized the underlying CRITICAL_SECTION object
/// with the specified spin count value.
/// </summary>
/// <param name="spinCount">The spin count.</param>
CriticalSection(DWORD spinCount) { InitializeCriticalSectionAndSpinCount(&m_CriticalSection, spinCount); }
/// <summary>
/// Deletes the underlying CRITICAL_SECTION object.
/// </summary>
~CriticalSection() { DeleteCriticalSection(&m_CriticalSection); }
/// <summary>
/// Lock the critical section.
/// </summary>
void Enter() { EnterCriticalSection(&m_CriticalSection); }
/// <summary>
/// Unlock the critical section.
/// </summary>
void Leave() { LeaveCriticalSection(&m_CriticalSection); }
private:
CRITICAL_SECTION m_CriticalSection;//The Windows specific critical section object.
#else
/// <summary>
/// Constructor which initialized the underlying pthread_mutex_t object.
/// </summary>
CriticalSection()
{
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_NORMAL);
pthread_mutex_init(&m_CriticalSection, &attr);
pthread_mutexattr_destroy(&attr);
}
/// <summary>
/// Deletes the underlying pthread_mutex_t object.
/// </summary>
~CriticalSection() { pthread_mutex_destroy(&m_CriticalSection); }
/// <summary>
/// Lock the critical section.
/// </summary>
void Enter() { pthread_mutex_lock(&m_CriticalSection); }
/// <summary>
/// Unlock the critical section.
/// </summary>
void Leave() { pthread_mutex_unlock(&m_CriticalSection); }
private:
pthread_mutex_t m_CriticalSection;//The *nix/pthread specific critical section object.
#endif
};
}