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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab. -Allow for graphical affine adjustments to apply to multiple selected xforms. -Slight optimization of the pie variation. -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging. -Add some keyboard shortcuts for toolbar and menu items. -Make info tab tree always expanded. --Bug fixes -Make precalcs for all hypertile variations safer by using Zeps() for denominators. -Changing the current xform with more than one selected would set all xform's color index value that of the current one. -Use hard found palette path information for randoms as well. -OpenCL build and assignment errors for Z value in epispiral variation. -Unitialized local variables in hexaplay3D, crob, pRose3D. --Code changes -Change static member variables from m_ to s_. -Get rid of excessive endl and replace with "\n". -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2. -Remove old CriticalSection code and use std::recursive_mutex. -Make Affine2D Rotate() and RotateTrans() take radians instead of angles. -More C++11 work. -General cleanup.
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@ -139,7 +139,7 @@ void Renderer<T, bucketT>::ComputeCamera()
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T carUrX = m_UpperRightX + t0;
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T carUrY = m_UpperRightY + t1 + shift;
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m_RotMat.MakeID();
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m_RotMat.Rotate(-Rotate());
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m_RotMat.Rotate(-Rotate() * DEG_2_RAD_T);
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m_CarToRas.Init(carLlX, carLlY, carUrX, carUrY, m_SuperRasW, m_SuperRasH, PixelAspectRatio());
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}
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@ -215,8 +215,6 @@ bool Renderer<T, bucketT>::CreateDEFilter(bool& newAlloc)
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if (!m_DensityFilter.get()) { return false; }//Did object creation succeed?
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if (!m_DensityFilter->Create()) { return false; }//Object creation succeeded, did filter creation succeed?
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//cout << m_DensityFilter->ToString() << endl;
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}
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else if (!m_DensityFilter->Valid()) { return false; } //Previously created, are values ok?
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}
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@ -1299,7 +1297,7 @@ EmberStats Renderer<T, bucketT>::Iterate(size_t iterCount, size_t temporalSample
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//iterationTime += t.Toc();
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if (m_LockAccum)
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m_AccumCs.Enter();
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m_AccumCs.lock();
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//t.Tic();
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//Map temp buffer samples into the histogram using the palette for color.
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@ -1307,7 +1305,7 @@ EmberStats Renderer<T, bucketT>::Iterate(size_t iterCount, size_t temporalSample
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//accumulationTime += t.Toc();
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if (m_LockAccum)
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m_AccumCs.Leave();
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m_AccumCs.unlock();
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if (m_Callback && threadIndex == 0)
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{
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