--User changes

-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
This commit is contained in:
mfeemster
2016-02-11 21:38:21 -08:00
parent a345e2d5e1
commit a800b08b67
69 changed files with 981 additions and 1094 deletions

View File

@ -5,7 +5,7 @@
namespace EmberNs
{
template<> unique_ptr<QTIsaac<ISAAC_SIZE, ISAAC_INT>> QTIsaac<ISAAC_SIZE, ISAAC_INT>::GlobalRand = unique_ptr<QTIsaac<ISAAC_SIZE, ISAAC_INT>>(new QTIsaac<ISAAC_SIZE, ISAAC_INT>());
template<> CriticalSection QTIsaac<ISAAC_SIZE, ISAAC_INT>::m_CS = CriticalSection();
template<> std::recursive_mutex QTIsaac<ISAAC_SIZE, ISAAC_INT>::s_CS = std::recursive_mutex();
}
#include "Curves.h"
@ -56,7 +56,7 @@ uint Timing::m_ProcessorCount;
#define EXPORT_SINGLE_TYPE_EMBER(T) \
template<> const char* PaletteList<T>::m_DefaultFilename = "flam3-palettes.xml"; \
template<> map<string, vector<Palette<T>>> PaletteList<T>::m_Palettes = map<string, vector<Palette<T>>>(); \
template<> map<string, vector<Palette<T>>> PaletteList<T>::s_Palettes = map<string, vector<Palette<T>>>(); \
template<> bool XmlToEmber<T>::m_Init = false; \
template<> vector<string> XmlToEmber<T>::m_FlattenNames = vector<string>(); \
template<> unordered_map<string, string> XmlToEmber<T>::m_BadParamNames = unordered_map<string, string>(); \