mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 21:36:33 -04:00
--Bug fixes
-Fix bug where contrast was too sensitive. --Code changes -Get it building in VS 2022.
This commit is contained in:
@ -100,36 +100,33 @@ void FinalRenderEmberControllerBase::Output(const QString& s)
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/// <param name="stripForProgress">Used to report progress when strips.</param>
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/// <returns>True if rendering succeeded.</returns>
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template<typename T>
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bool FinalRenderEmberController<T>::RenderSingleEmber(Ember<T>& ember, bool fullRender, size_t &stripForProgress)
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bool FinalRenderEmberController<T>::RenderSingleEmber(Ember<T>& ember, bool fullRender, size_t& stripForProgress)
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{
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if (!m_Renderer.get()) {
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if (!m_Renderer.get())
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{
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return false;
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}
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ember.m_TemporalSamples = 1;//No temporal sampling.
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m_Renderer->SetEmber(ember, fullRender ? eProcessAction::FULL_RENDER : eProcessAction::KEEP_ITERATING, /* updatePointer */ true);
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m_Renderer->PrepFinalAccumVector(m_FinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
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m_Stats.Clear();
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m_RenderTimer.Tic();//Toc() is called in RenderComplete().
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StripsRender<T>(m_Renderer.get(), ember, m_FinalImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp,
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[&](size_t strip) { stripForProgress = strip; },//Pre strip.
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[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
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[&](size_t strip)//Error.
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{
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Output("Rendering failed.\n");
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m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
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},
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[&](Ember<T>& finalEmber)
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{
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m_FinishedImageCount.fetch_add(1);
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SaveCurrentRender(finalEmber);
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RenderComplete(finalEmber);
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HandleFinishedProgress();
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});//Final strip.
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[&](size_t strip) { stripForProgress = strip; },//Pre strip.
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[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
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[&](size_t strip)//Error.
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{
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Output("Rendering failed.\n");
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m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
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},
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[&](Ember<T>& finalEmber)
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{
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m_FinishedImageCount.fetch_add(1);
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SaveCurrentRender(finalEmber);
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RenderComplete(finalEmber);
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HandleFinishedProgress();
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});//Final strip.
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return true;
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}
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@ -143,7 +140,8 @@ bool FinalRenderEmberController<T>::RenderSingleEmber(Ember<T>& ember, bool full
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template<typename T>
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bool FinalRenderEmberController<T>::RenderSingleEmberFromSeries(std::atomic<size_t>* atomfTime, size_t index)
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{
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if (m_Renderers.size() <= index) {
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if (m_Renderers.size() <= index)
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{
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return false;
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}
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@ -248,9 +246,9 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
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SyncGuiToRenderer();
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m_GuiState.m_Strips = VerifyStrips(m_Ember->m_FinalRasH, m_GuiState.m_Strips,
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[&](const string & s) { Output(QString::fromStdString(s)); }, //Greater than height.
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[&](const string & s) { Output(QString::fromStdString(s)); }, //Mod height != 0.
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[&](const string & s) { Output(QString::fromStdString(s) + "\n"); }); //Final strips value to be set.
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[&](const string& s) { Output(QString::fromStdString(s)); }, //Greater than height.
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[&](const string& s) { Output(QString::fromStdString(s)); }, //Mod height != 0.
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[&](const string& s) { Output(QString::fromStdString(s) + "\n"); }); //Final strips value to be set.
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}
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//The rendering process is different between doing a single image, and doing multiple.
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@ -291,16 +289,15 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
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//even when using double precision, which most cards at the time of this writing already exceed.
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m_GuiState.m_Strips = 1;
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CopyCont(embers, m_EmberFile.m_Embers);
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std::atomic<size_t> atomfTime(0);
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vector<std::thread> threadVec;
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threadVec.reserve(m_Renderers.size());
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for (size_t r = 0; r < m_Renderers.size(); r++)
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{
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//All will share a pointer to the original vector to conserve memory with large files. Ok because the vec doesn't get modified.
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m_Renderers[r]->SetExternalEmbersPointer(&embers);
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threadVec.push_back(std::thread(&RenderSingleEmberFromSeries, this, &atomfTime, r));
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//All will share a pointer to the original vector to conserve memory with large files. Ok because the vec doesn't get modified.
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m_Renderers[r]->SetExternalEmbersPointer(&embers);
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threadVec.push_back(std::thread(&FinalRenderEmberController<T>::RenderSingleEmberFromSeries, this, &atomfTime, r));
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}
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Join(threadVec);
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@ -326,11 +323,9 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
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else if (m_Renderer.get())//Render a single image.
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{
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Output(ComposePath(QString::fromStdString(m_Ember->m_Name)));
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m_ImageCount = 1;
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m_Ember->m_TemporalSamples = 1;
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m_Fractorium->m_Controller->ParamsToEmber(*m_Ember, true);//Update color and filter params from the main window controls, which only affect the filter and/or final accumulation stage.
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RenderSingleEmber(*m_Ember, /* fullRender= */ !isBump, currentStripForProgress);
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}
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else
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@ -716,7 +711,7 @@ tuple<size_t, size_t, size_t> FinalRenderEmberController<T>::SyncAndComputeMemor
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if (m_Renderer.get())
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{
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strips = VerifyStrips(m_Ember->m_FinalRasH, m_FinalRenderDialog->Strips(),
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[&](const string & s) {}, [&](const string & s) {}, [&](const string & s) {});
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[&](const string& s) {}, [&](const string& s) {}, [&](const string& s) {});
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m_Renderer->SetEmber(*m_Ember, eProcessAction::FULL_RENDER, true);
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m_FinalPreviewRenderer->Render(UINT_MAX, UINT_MAX);
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p = m_Renderer->MemoryRequired(strips, true, m_FinalRenderDialog->DoSequence());
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@ -1164,7 +1159,7 @@ void FinalRenderPreviewRenderer<T>::PreviewRenderFunc(uint start, uint end)
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m_PreviewRenderer.SetEmber(m_PreviewEmber, eProcessAction::FULL_RENDER, true);
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m_PreviewRenderer.PrepFinalAccumVector(m_PreviewFinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
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auto strips = VerifyStrips(m_PreviewEmber.m_FinalRasH, d->Strips(),
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[&](const string & s) {}, [&](const string & s) {}, [&](const string & s) {});
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[&](const string& s) {}, [&](const string& s) {}, [&](const string& s) {});
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StripsRender<T>(&m_PreviewRenderer, m_PreviewEmber, m_PreviewFinalImage, 0, strips, d->YAxisUp(),
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[&](size_t strip) {},//Pre strip.
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[&](size_t strip) {},//Post strip.
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@ -144,7 +144,7 @@ void FractoriumEmberController<T>::ApplyPaletteToEmber()
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const uint freq = m_Fractorium->m_PaletteFrequencySpin->value();
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const auto sat = m_Fractorium->m_PaletteSaturationSpin->value() / 100.0;
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const auto brightness = m_Fractorium->m_PaletteBrightnessSpin->value() / 255.0;
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const auto contrast = m_Fractorium->m_PaletteContrastSpin->value() > 0 ? m_Fractorium->m_PaletteContrastSpin->value() * 2.0 : m_Fractorium->m_PaletteContrastSpin->value() / 100.0;
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const auto contrast = double(m_Fractorium->m_PaletteContrastSpin->value() > 0 ? m_Fractorium->m_PaletteContrastSpin->value() * 2.0 : m_Fractorium->m_PaletteContrastSpin->value()) / 100.0;
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const auto hue = m_Fractorium->m_PaletteHueSpin->value() / 360.0;
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//Use the temp palette as the base and apply the adjustments gotten from the GUI and save the result in the ember palette.
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m_TempPalette.MakeAdjustedPalette(m_Ember.m_Palette, m_Fractorium->m_PreviewPaletteRotation, hue, sat, brightness, contrast, blur, freq);
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