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More Linux work. This has Render, Animate and Genome building and running on Linux.
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@ -8,9 +8,14 @@
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#define WIN32_LEAN_AND_MEAN//Exclude rarely-used stuff from Windows headers.
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#define _USE_MATH_DEFINES
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#include "Timing.h"
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#include "Renderer.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <SDKDDKVer.h>
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#else
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#include "GL/glx.h"
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#endif
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#include <utility>
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@ -25,16 +30,17 @@
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#include <iterator>
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#include <time.h>
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#include "Timing.h"
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#include "Renderer.h"
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#if defined(BUILDING_EMBERCL)
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#define EMBERCL_API __declspec(dllexport)
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#ifdef _WIN32
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#if defined(BUILDING_EMBERCL)
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#define EMBERCL_API __declspec(dllexport)
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#else
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#define EMBERCL_API __declspec(dllimport)
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#endif
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#else
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#define EMBERCL_API __declspec(dllimport)
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#define EMBERCL_API
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#endif
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using namespace std;
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using namespace EmberNs;
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//#define TEST_CL 1
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//#define TEST_CL_BUFFERS 1
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//#define TEST_CL_BUFFERS 1
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