More Linux work. This has Render, Animate and Genome building and running on Linux.

This commit is contained in:
mfeemster
2014-12-05 18:30:46 -08:00
parent 4777ab52bc
commit a15f6d6b32
44 changed files with 2614 additions and 1021 deletions

View File

@ -8,18 +8,19 @@
<Option virtualFolders="Headers/Filters/;/Headers/Xml/;" />
<Build>
<Target title="Debug x64">
<Option platforms="Unix;" />
<Option output="Ember" prefix_auto="1" extension_auto="1" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-g" />
<Add option="-D_M_X64" />
<Add option="-D_USRDLL" />
<Add option="-D_DEBUG" />
<Add option="-D_CONSOLE" />
<Add option="-DBUILDING_EMBER" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="ReleaseNvidia Win32">
<Option output="Ember" prefix_auto="1" extension_auto="1" />
@ -50,9 +51,12 @@
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add option="-D_M_X64" />
<Add option="-D_USRDLL" />
<Add option="-DNDEBUG" />
<Add option="-D_CONSOLE" />
<Add option="-DBUILDING_EMBER" />
</Compiler>
<Linker>
<Add option="-s" />
@ -75,6 +79,7 @@
</Build>
<Compiler>
<Add option="-march=k8" />
<Add option="-fomit-frame-pointer" />
<Add option="-Wnon-virtual-dtor" />
<Add option="-Wshadow" />
<Add option="-Winit-self" />
@ -89,12 +94,10 @@
<Add option="-pedantic" />
<Add option="-Wzero-as-null-pointer-constant" />
<Add option="-std=c++11" />
<Add option="-Wfatal-errors" />
<Add option="-Wall" />
<Add option="-fpermissive" />
<Add option="-fPIC" />
<Add option="-D_M_X64" />
<Add option="-D_USRDLL" />
<Add option="-DBUILDING_EMBER" />
<Add directory="/usr/include/libxml2" />
</Compiler>
<Linker>