mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-02-01 18:40:12 -05:00
--User changes
-Disable Start button in final render dialog when Pause is clicked. --Bug fixes -Rapidly changing spinner values was causing the OpenCL renderer to report a failure, when it was really just aborting. --Code changes -Renderers never internally set abort to true due to a failure. Abort is only set to true by the calling code.
This commit is contained in:
parent
784bd9cca2
commit
a0b658481a
@ -6,7 +6,7 @@
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<ProductVersion>3.7</ProductVersion>
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<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
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<SchemaVersion>2.0</SchemaVersion>
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<OutputName>Fractorium_1.0.0.12</OutputName>
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<OutputName>Fractorium_1.0.0.13</OutputName>
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<OutputType>Package</OutputType>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
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<?define ProductVersion="1.0.0.12" ?>
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<?define ProductVersion="1.0.0.13" ?>
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<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
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<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
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<?define Manufacturer="Fractorium"?>
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@ -13,7 +13,7 @@
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<!--
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Change this for every release.
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-->
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<?define ProductCode="{B4D001AE-F268-41A2-9B33-CAFB26056DC3}"?>
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<?define ProductCode="{E78B38F9-F4BC-408A-A36B-5C494FA88D21}"?>
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<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
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<Package
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 12
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PRODUCTVERSION 1, 0, 0, 12
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FILEVERSION 1, 0, 0, 13
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PRODUCTVERSION 1, 0, 0, 13
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileVersion", "1.0.0.12"
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VALUE "FileVersion", "1, 0, 0, 13"
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VALUE "InternalName", "EmberAnimate.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2018, GPL v3"
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VALUE "OriginalFilename", "EmberAnimate.exe"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductVersion", "1.0.0.12"
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VALUE "ProductVersion", "1, 0, 0, 13"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 12
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PRODUCTVERSION 1, 0, 0, 12
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FILEVERSION 1, 0, 0, 13
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PRODUCTVERSION 1, 0, 0, 13
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Manipulates fractal flames parameter files"
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VALUE "FileVersion", "1.0.0.12"
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VALUE "FileVersion", "1, 0, 0, 13"
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VALUE "InternalName", "EmberGenome.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2018, GPL v3"
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VALUE "OriginalFilename", "EmberGenome.exe"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductVersion", "1.0.0.12"
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VALUE "ProductVersion", "1, 0, 0, 13"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 12
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PRODUCTVERSION 1, 0, 0, 12
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FILEVERSION 1, 0, 0, 13
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PRODUCTVERSION 1, 0, 0, 13
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileVersion", "1.0.0.12"
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VALUE "FileVersion", "1, 0, 0, 13"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2018, GPL v3"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductVersion", "1.0.0.12"
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VALUE "ProductVersion", "1, 0, 0, 13"
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END
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END
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BLOCK "VarFileInfo"
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@ -37,7 +37,7 @@ static void sincos(float x, float* s, float* c)
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namespace EmberNs
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{
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#define EMBER_VERSION "1.0.0.12"
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#define EMBER_VERSION "1.0.0.13"
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#define EPS6 T(1e-6)
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#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
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#define ISAAC_SIZE 4
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@ -528,8 +528,15 @@ eRenderStatus Renderer<T, bucketT>::Run(vector<v4F>& finalImage, double time, si
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sampleItersToDo = std::min<size_t>(sampleItersToDo, itersPerTemporalSample - m_LastIter);
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EmberStats stats = Iterate(sampleItersToDo, temporalSample);//The heavy work is done here.
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//Abort does not indicate an error, it just means the process was interrupted, most likely by the user on the GUI.
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if (m_Abort)
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{
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success = eRenderStatus::RENDER_ABORT;
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goto Finish;
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}
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//If no iters were executed, something went catastrophically wrong.
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if (stats.m_Iters == 0)
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if (!stats.m_Success && stats.m_Iters == 0)
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{
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AddToReport("Zero iterations ran, rendering failed, aborting.\n");
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success = eRenderStatus::RENDER_ERROR;
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@ -537,12 +544,6 @@ eRenderStatus Renderer<T, bucketT>::Run(vector<v4F>& finalImage, double time, si
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goto Finish;
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}
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if (m_Abort)
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{
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success = eRenderStatus::RENDER_ABORT;
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goto Finish;
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}
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//Accumulate stats whether this batch ran to completion or exited prematurely.
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m_LastIter += stats.m_Iters;//Sum of iter count of all threads, reset each temporal sample.
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m_Stats.m_Iters += stats.m_Iters;//Sum of iter count of all threads, cumulative from beginning to end.
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@ -61,6 +61,7 @@ public:
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void Clear()
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{
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m_Success = true;
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m_Iters = 0;
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m_Badvals = 0;
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m_IterMs = 0;
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@ -69,6 +70,7 @@ public:
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EmberStats& operator += (const EmberStats& stats)
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{
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m_Success &= stats.m_Success;
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m_Iters += stats.m_Iters;
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m_Badvals += stats.m_Badvals;
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m_IterMs += stats.m_IterMs;
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@ -76,6 +78,7 @@ public:
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return *this;
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}
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bool m_Success = true;
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size_t m_Iters, m_Badvals;
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double m_IterMs, m_RenderMs;
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};
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@ -787,9 +787,9 @@ eRenderStatus RendererCL<T, bucketT>::AccumulatorToFinalImage(vector<v4F>& pixel
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template <typename T, typename bucketT>
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EmberStats RendererCL<T, bucketT>::Iterate(size_t iterCount, size_t temporalSample)
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{
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bool b = true;
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EmberStats stats;//Do not record bad vals with with GPU. If the user needs to investigate bad vals, use the CPU.
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static std::string loc = __FUNCTION__;
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bool& b = stats.m_Success;
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//Only need to do this once on the beginning of a new render. Last iter will always be 0 at the beginning of a full render or temporal sample.
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if (m_LastIter == 0)
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@ -868,15 +868,10 @@ EmberStats RendererCL<T, bucketT>::Iterate(size_t iterCount, size_t temporalSamp
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dev->m_Calls = 0;
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b = RunIter(iterCount, temporalSample, stats.m_Iters);
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if (!b || stats.m_Iters == 0)//If no iters were executed, something went catastrophically wrong.
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m_Abort = true;
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stats.m_IterMs = m_IterTimer.Toc();
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}
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else
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{
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m_Abort = true;
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ErrorStr(loc, "Iiteration failed", nullptr);
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}
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@ -1000,7 +995,7 @@ bool RendererCL<T, bucketT>::RunIter(size_t iterCount, size_t temporalSample, si
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auto& wrapper = m_Devices[dev]->m_Wrapper;
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intmax_t itersRemaining = 0;
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while (b && (atomLaunchesRan.fetch_add(1) + 1 <= launches) && ((itersRemaining = atomItersRemaining.load()) > 0) && !m_Abort)
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while (b && (atomLaunchesRan.fetch_add(1) + 1 <= launches) && ((itersRemaining = atomItersRemaining.load()) > 0) && success && !m_Abort)
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{
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//Check if the user wanted to suspend the process.
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while (Paused())
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@ -1053,7 +1048,6 @@ bool RendererCL<T, bucketT>::RunIter(size_t iterCount, size_t temporalSample, si
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1)))
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{
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success = false;
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m_Abort = true;
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ErrorStr(loc, "Error running iteration program", m_Devices[dev].get());
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atomLaunchesRan.fetch_sub(1);
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break;
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@ -1117,7 +1111,7 @@ bool RendererCL<T, bucketT>::RunIter(size_t iterCount, size_t temporalSample, si
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Join(threadVec);
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itersRan = atomItersRan.load();
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if (m_Devices.size() > 1)//Determine whether/when to sum histograms of secondary devices with the primary.
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if (success && m_Devices.size() > 1)//Determine whether/when to sum histograms of secondary devices with the primary.
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{
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if (((TemporalSamples() == 1) || (temporalSample == TemporalSamples() - 1)) &&//If there are no temporal samples (not animating), or the current one is the last... (probably doesn't matter anymore since we never use multiple renders for a single frame when animating, instead each frame gets its own renderer).
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((m_LastIter + itersRan) >= ItersPerTemporalSample()))//...and the required number of iters for that sample have completed...
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@ -1270,7 +1264,6 @@ eRenderStatus RendererCL<T, bucketT>::RunDensityFilter()
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//t2.Tic();
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if (b && !(b = RunDensityFilterPrivate(kernelIndex, gridW, gridH, blockSizeW, blockSizeH, chunkSizeW, chunkSizeH, colChunkPass, rowChunkPass)))
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{
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m_Abort = true;
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ErrorStr(loc, "Running DE filter program for row chunk "s + std::to_string(rowChunkPass) + ", col chunk "s + std::to_string(colChunkPass) + " failed", m_Devices[0].get());
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}
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<enum>QFrame::NoFrame</enum>
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</property>
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<property name="text">
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<string><html><head/><body><p align="center">Fractorium 1.0.0.12</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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<string><html><head/><body><p align="center">Fractorium 1.0.0.13</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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@ -700,6 +700,8 @@ void FractoriumFinalRenderDialog::Pause(bool paused)
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m_Controller->Pause(false);
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ui.FinalRenderPauseButton->setText("Pause");
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}
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ui.FinalRenderStartButton->setEnabled(!paused);
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}
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/// <summary>
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@ -394,8 +394,9 @@ bool FractoriumEmberController<T>::Render()
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{
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//if (m_Renderer->Run(m_FinalImage, 0) == RENDER_OK)//Full, non-incremental render for debugging.
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bool update = iterBegin || m_Fractorium->m_Settings->ContinuousUpdate();
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eRenderStatus result;
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if (m_Renderer->Run(m_FinalImage, 0, m_SubBatchCount, update) == eRenderStatus::RENDER_OK)//Force output on iterBegin or if the settings specify to always do it.
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if ((result = m_Renderer->Run(m_FinalImage, 0, m_SubBatchCount, update)) == eRenderStatus::RENDER_OK)//Force output on iterBegin or if the settings specify to always do it.
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{
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//The amount to increment sub batch while rendering proceeds is purely empirical.
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//Change later if better values can be derived/observed.
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@ -491,7 +492,7 @@ bool FractoriumEmberController<T>::Render()
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//}
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}
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}
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else//Something went very wrong, show error report.
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else if (result != eRenderStatus::RENDER_ABORT)//If error was returned, something went very wrong, show error report.
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{
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auto errors = m_Renderer->ErrorReport();
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success = false;
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