25.25.12.1 12/14/2025

--User changes
 -Use the hex palette format when saving xmls from the final render dialog.
 -Add a button to the toolbar for toggling flam3 compatibility mode.
-Update licenses to refer to GPL v3 in the about dialog.

--Bug fixes
 -Fix error in the curve variation to make compatible with Chaotica and add flam3 compatibility support.

--Code changes
 -Migrate to Visual Studio 2026 and update various dependencies.
This commit is contained in:
Matt Feemster
2025-12-18 14:46:04 -07:00
parent 9e4a335877
commit a0b4059ae5
28 changed files with 212 additions and 165 deletions

View File

@ -23,6 +23,7 @@ void Fractorium::InitToolbarUI()
connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
connect(ui.ActionCompat, SIGNAL(triggered(bool)), this, SLOT(OnActionCompat(bool)), Qt::QueuedConnection);
connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
connect(ui.ActionStartStopRenderer, SIGNAL(triggered(bool)), this, SLOT(OnActionStartStopRenderer(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawImage, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawImage(bool)), Qt::QueuedConnection);
@ -99,6 +100,17 @@ void Fractorium::OnActionDP(bool checked)
}
}
/// <summary>
/// Called when the flam3 compatibility option on the toolbar is clicked.
/// </summary>
/// <param name="checked">Check state, action only taken if true.</param>
void Fractorium::OnActionCompat(bool checked)
{
m_Settings->Flam3Compat(checked);
Compat::m_Compat = checked;
ShutdownAndRecreateFromOptions(true);
}
/// <summary>
/// Called when the show style button is clicked.
/// </summary>
@ -245,6 +257,7 @@ void Fractorium::SyncOptionsToToolbar()
ui.ActionDP->setChecked(false);
}
ui.ActionCompat->setChecked(m_Settings->Flam3Compat());
ui.ActionDrawGrid->setChecked(m_Settings->ShowGrid());
ui.ActionDrawPreAffines->setChecked(m_Settings->ShowXforms());
ui.ActionDrawAllPreAffines->setChecked(m_Settings->ShowXforms());