0.4.1.3 Beta 10/14/2014

--User Changes
 Size is no longer fixed to the window size.
 Size scaling is done differently in the final render dialog. This fixes several bugs.
 Remove Xml saving size from settings and options dialog, it no longer applies.
 Final render can be broken into strips.
 Set default save path to the desktop if none is found in the settings file.
 Set default output size to 1920x1080 if none is found in the settings file.

--Bug Fixes
 Better memory size reporting in final render dialog.

--Code Changes
 Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
 Change most instances of unsigned int to size_t, and int to intmax_t.
 Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
 Replace some sprintf_s() calls in XmlToEmber with ostringstream.
 Move more non-templated members into RendererBase.
 Add CopyVec() overload that takes a per element function pointer.
 Add vector Memset().
 Replace '&' with '+' instead of "&" in XmlToEmber for much faster parsing.
 Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
 Make AddAndWriteBuffer() just call WriteBuffer().
 Make AddAndWriteImage() delete the existing image first before replacing it.
 Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
 Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
 Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
 Add Size() wrapper in EmberFile.
 Make QString function arguments const QString&, and string with const string&.
 Make ShowCritical() wrapper for invoking a message box from another thread.
 Add combo box to TwoButtonWidget and rename.
This commit is contained in:
mfeemster
2014-10-14 08:53:15 -07:00
parent 44c90abb32
commit 9e94170a70
80 changed files with 4358 additions and 3661 deletions

View File

@ -102,14 +102,14 @@ void FractoriumEmberControllerBase::DeleteRenderer()
}
/// <summary>
/// Save the current contents of the GL window to a file.
/// Save the current render results to a file.
/// This could benefit from QImageWriter, however it's compression capabilities are
/// severely lacking. A Png file comes out larger than a bitmap, so instead use the
/// Png and Jpg wrapper functions from the command line programs.
/// This will embed the id, url and nick fields from the options in the image comments.
/// </summary>
/// <param name="filename">The full path and filename</param>
void FractoriumEmberControllerBase::SaveCurrentRender(QString filename)
void FractoriumEmberControllerBase::SaveCurrentRender(const QString& filename, bool forcePull)
{
if (filename != "")
{
@ -124,15 +124,22 @@ void FractoriumEmberControllerBase::SaveCurrentRender(QString filename)
FractoriumSettings* settings = m_Fractorium->m_Settings;
RendererCLBase* rendererCL = dynamic_cast<RendererCLBase*>(m_Renderer.get());
if (rendererCL && m_Renderer->PrepFinalAccumVector(m_FinalImage))
if (forcePull && rendererCL && m_Renderer->PrepFinalAccumVector(m_FinalImage))
{
if (!rendererCL->ReadFinal(m_FinalImage.data()))
{
QMessageBox::critical(m_Fractorium, "GPU Read Error", "Could not read image from the GPU, aborting image save.");
m_Fractorium->ShowCritical("GPU Read Error", "Could not read image from the GPU, aborting image save.", true);
return;
}
}
//Ensure dimensions are valid.
if (m_FinalImage.size() < (width * height * m_Renderer->NumChannels() * m_Renderer->BytesPerChannel()))
{
m_Fractorium->ShowCritical("Save Failed", "Dimensions didn't match, not saving.", true);
return;
}
data = m_FinalImage.data();//Png and channels = 4.
if ((suffix == "jpg" || suffix == "bmp") && m_Renderer->NumChannels() == 4)
@ -146,7 +153,7 @@ void FractoriumEmberControllerBase::SaveCurrentRender(QString filename)
string id = settings->Id().toStdString();
string url = settings->Url().toStdString();
string nick = settings->Nick().toStdString();
EmberImageComments comments = m_Renderer->ImageComments(0, false, true);
EmberImageComments comments = m_Renderer->ImageComments(m_Stats, 0, false, true);
if (suffix == "png")
b = WritePng(s.c_str(), data, width, height, 1, true, comments, id, url, nick);
@ -155,12 +162,15 @@ void FractoriumEmberControllerBase::SaveCurrentRender(QString filename)
else if (suffix == "bmp")
b = WriteBmp(s.c_str(), data, width, height);
else
QMessageBox::critical(m_Fractorium, "Save Failed", "Unrecognized format " + suffix + ", not saving.");
{
m_Fractorium->ShowCritical("Save Failed", "Unrecognized format " + suffix + ", not saving.", true);
return;
}
if (b)
settings->SaveFolder(fileInfo.canonicalPath());
else
QMessageBox::critical(m_Fractorium, "Save Failed", "Could not save file, try saving to a different folder.");
m_Fractorium->ShowCritical("Save Failed", "Could not save file, try saving to a different folder.", true);
}
}
@ -241,27 +251,56 @@ void FractoriumEmberController<T>::ClearUndo()
m_Fractorium->ui.ActionRedo->setEnabled(false);
}
/// <summary>
/// The hierarchy/order of sizes is like so:
/// Ember
/// GL Widget
/// Texture (passed to RendererCL)
/// Viewport
/// Since this uses m_GL->SizesMatch(), which uses the renderer's dimensions, this
/// must be called after the renderer has set the current ember.
/// </summary>
/// <returns>True if dimensions had to be resized due to a mismatch, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::SyncSizes()
{
bool changed = false;
GLWidget* gl = m_Fractorium->ui.GLDisplay;
RendererCL<T>* rendererCL;
if (!m_GLController->SizesMatch())
{
m_GLController->ClearWindow();
gl->SetDimensions(m_Ember.m_FinalRasW, m_Ember.m_FinalRasH);
gl->Allocate();
gl->SetViewport();
if (m_Renderer->RendererType() == OPENCL_RENDERER && (rendererCL = (RendererCL<T>*)m_Renderer.get()))
rendererCL->SetOutputTexture(gl->OutputTexID());
changed = true;
}
return changed;
}
/// <summary>
/// The main rendering function.
/// Called whenever the event loop is idle.
/// </summary>
/// <returns>True if nothing went wrong, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::Render()
{
bool success = true;
m_Rendering = true;
bool success = true;
GLWidget* gl = m_Fractorium->ui.GLDisplay;
RendererCL<T>* rendererCL;
eProcessAction action = CondenseAndClearProcessActions();
//Set dimensions first.
if ((m_Ember.m_FinalRasW != gl->width() ||
m_Ember.m_FinalRasH != gl->height()))
{
m_Ember.SetSizeAndAdjustScale(gl->width(), gl->height(), false, SCALE_WIDTH);
m_Fractorium->m_ScaleSpin->SetValueStealth(m_Ember.m_PixelsPerUnit);
action = FULL_RENDER;
}
if (m_Renderer->RendererType() == OPENCL_RENDERER)
rendererCL = (RendererCL<T>*)m_Renderer.get();
//Force temporal samples to always be 1. Perhaps change later when animation is implemented.
m_Ember.m_TemporalSamples = 1;
@ -293,6 +332,13 @@ bool FractoriumEmberController<T>::Render()
}
}
//Ensure sizes are equal and if not, update dimensions.
if (SyncSizes())
{
action = FULL_RENDER;
return true;
}
//Determining if a completely new rendering process is being started.
bool iterBegin = ProcessState() == NONE;
@ -332,11 +378,11 @@ bool FractoriumEmberController<T>::Render()
if (ProcessState() == ACCUM_DONE)
{
EmberStats stats = m_Renderer->Stats();
QString iters = ToString(stats.m_Iters);
QString scaledQuality = ToString((unsigned int)m_Renderer->ScaledQuality());
string renderTime = m_RenderElapsedTimer.Format(m_RenderElapsedTimer.Toc());
m_Fractorium->m_ProgressBar->setValue(100);
QString iters = QLocale(QLocale::English).toString(stats.m_Iters);
QString scaledQuality = QString::number((unsigned int)m_Renderer->ScaledQuality());
string renderTime = m_RenderElapsedTimer.Format(m_RenderElapsedTimer.Toc());
//Only certain status can be reported with OpenCL.
if (m_Renderer->RendererType() == OPENCL_RENDERER)
@ -346,8 +392,8 @@ bool FractoriumEmberController<T>::Render()
else
{
double percent = (double)stats.m_Badvals / (double)stats.m_Iters;
QString badVals = QLocale(QLocale::English).toString(stats.m_Badvals);
QString badPercent = QLocale(QLocale::English).toString(percent * 100, 'f', 2);
QString badVals = ToString(stats.m_Badvals);
QString badPercent = QLocale::system().toString(percent * 100, 'f', 2);
m_Fractorium->m_RenderStatusLabel->setText("Iters: " + iters + ". Scaled quality: " + scaledQuality + ". Bad values: " + badVals + " (" + badPercent + "%). Total time: " + QString::fromStdString(renderTime));
}
@ -385,7 +431,7 @@ bool FractoriumEmberController<T>::Render()
//Uncomment for debugging kernel build and execution errors.
//m_Fractorium->ui.InfoRenderingTextEdit->setText(QString::fromStdString(m_Fractorium->m_Wrapper.DumpInfo()));
//if (RendererCL<T>* rendererCL = dynamic_cast<RendererCL<T>*>(m_Renderer.get()))
//if (rendererCL)
// m_Fractorium->ui.InfoRenderingTextEdit->setText(QString::fromStdString(rendererCL->IterKernel()));
}
}
@ -404,11 +450,10 @@ bool FractoriumEmberController<T>::Render()
m_Rendering = false;
StopRenderTimer(true);
m_Fractorium->m_RenderStatusLabel->setText("Rendering failed 3 or more times, stopping all rendering, see info tab. Try changing renderer types.");
memset(m_FinalImage.data(), 0, m_FinalImage.size());
Memset(m_FinalImage);
if (m_Renderer->RendererType() == OPENCL_RENDERER)
((RendererCL<T>*)m_Renderer.get())->ClearFinal();
if (rendererCL)
rendererCL->ClearFinal();
m_GLController->ClearWindow();
}
@ -461,7 +506,7 @@ bool FractoriumEmberController<T>::CreateRenderer(eRendererType renderType, unsi
else
{
ok = false;
QMessageBox::critical(m_Fractorium, "Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details.");
m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details.");
m_Fractorium->ErrorReportToQTextEdit(errorReport, m_Fractorium->ui.InfoRenderingTextEdit);
}
}
@ -503,7 +548,7 @@ bool FractoriumEmberController<T>::CreateRenderer(eRendererType renderType, unsi
else
{
ok = false;
QMessageBox::critical(m_Fractorium, "Renderer Creation Error", "Creating a basic CPU renderer failed, something is catastrophically wrong. Exiting program.");
m_Fractorium->ShowCritical("Renderer Creation Error", "Creating a basic CPU renderer failed, something is catastrophically wrong. Exiting program.");
QApplication::quit();
}
@ -525,7 +570,7 @@ bool Fractorium::CreateRendererFromOptions()
m_Settings->DeviceIndex()))
{
//If using OpenCL, will only get here if creating RendererCL failed, but creating a backup CPU Renderer succeeded.
QMessageBox::critical(this, "Renderer Creation Error", "Error creating renderer, most likely a GPU problem. Using CPU instead.");
ShowCritical("Renderer Creation Error", "Error creating renderer, most likely a GPU problem. Using CPU instead.");
m_Settings->OpenCL(false);
m_OptionsDialog->ui.OpenCLCheckBox->setChecked(false);
m_FinalRenderDialog->ui.FinalRenderOpenCLCheckBox->setChecked(false);