Add new class to store flame motion parameters

This commit is contained in:
Simon Detheridge
2015-06-24 11:23:17 +01:00
parent d75a15136d
commit 9d5f3e8578
4 changed files with 80 additions and 1 deletions

View File

@ -120,4 +120,10 @@ enum eProcessState : uint { NONE = 0, ITER_STARTED = 1, ITER_DONE = 2, FILTER_DO
enum eInteractiveFilter : uint { FILTER_LOG = 0, FILTER_DE = 1 };
enum eScaleType : uint { SCALE_NONE = 0, SCALE_WIDTH = 1, SCALE_HEIGHT = 2 };
enum eRenderStatus : uint { RENDER_OK = 0, RENDER_ERROR = 1, RENDER_ABORT = 2 };
enum eFlameMotionParam : uint {
FLAME_MOTION_NONE = 0, FLAME_MOTION_ZOOM = 1, FLAME_MOTION_ZPOS = 2, FLAME_MOTION_PERSPECTIVE = 3, FLAME_MOTION_YAW = 4, FLAME_MOTION_PITCH = 5, FLAME_MOTION_DEPTH_BLUR = 6,
FLAME_MOTION_CENTER_X = 7, FLAME_MOTION_CENTER_Y = 8, FLAME_MOTION_ROTATE = 9, FLAME_MOTION_HUE = 10, FLAME_MOTION_BRIGHTNESS = 11, FLAME_MOTION_GAMMA = 12,
FLAME_MOTION_GAMMA_THRESH = 13, FLAME_MOTION_HIGHLIGHT_POWER = 14, FLAME_MOTION_BACKGROUND_R = 15, FLAME_MOTION_BACKGROUND_G = 16,
FLAME_MOTION_BACKGROUND_B = 17, FLAME_MOTION_VIBRANCY = 18
};
}