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--Bug fixes
-Returning to main window after closing the final render dialog wouldn't restart the renderer. --Code changes -Recreate the final render dialog each time it's shown.
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@ -755,7 +755,10 @@ void Fractorium::OnSequenceRenderButtonClicked(bool checked)
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m_Controller->StopAllPreviewRenderers();
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m_Controller->SaveCurrentToOpenedFile(false);//Save whatever was edited back to the current open file.
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m_RenderStatusLabel->setText("Renderer stopped.");
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m_FinalRenderDialog->Show(true);//Show with a bool specifying that it came from the sequence generator.
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SetupFinalRenderDialog();
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if (m_FinalRenderDialog)
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m_FinalRenderDialog->Show(true);//Show with a bool specifying that it came from the sequence generator.
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}
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}
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