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		| @ -149,11 +149,12 @@ Fractorium::Fractorium(QWidget* p) | ||||
|  | ||||
| 	//Setup pointer in the GL window to point back to here. | ||||
| 	ui.GLDisplay->SetMainWindow(this); | ||||
|     //ui.GLDisplay->setParent(this); | ||||
| 	SetCoordinateStatus(0, 0, 0, 0); | ||||
|  | ||||
| 	SetTabOrders(); | ||||
| 	ui.GLParentScrollArea->installEventFilter(this); | ||||
|  | ||||
|      | ||||
| 	//At this point, everything has been setup except the renderer. Shortly after | ||||
| 	//this constructor exits, GLWidget::initializeGL() will create the initial flock and start the rendering timer | ||||
| 	//which executes whenever the program is idle. Upon starting the timer, the renderer | ||||
| @ -262,6 +263,7 @@ bool Fractorium::eventFilter(QObject* o, QEvent* e) | ||||
| 	{ | ||||
| 		m_WidthSpin->DoubleClickNonZero(ui.GLParentScrollArea->width()); | ||||
| 		m_HeightSpin->DoubleClickNonZero(ui.GLParentScrollArea->height()); | ||||
|         //qDebug() << "scroll area resized"; | ||||
| 	} | ||||
|  | ||||
| 	return QMainWindow::eventFilter(o, e); | ||||
|  | ||||
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