--User changes

-Add two new variations, hyperbolic and hypershift2.
 -Allow for animating final xforms.
 -More detailed diagnostics when any action in the OpenCL renderer fails.
 -Allow for creating an OpenCL renderer which does not share a texture with the main window, and instead manually copies its final output image from GPU to CPU then back to GPU.

--Bug fixes
 -Text was not properly being copied out of the Info | Bounds text box.

--Code changes
 -Remove Renderer::AccumulatorToFinalImage(v4F* pixels, size_t finalOffset), it's no longer needed or makes sense.
 -Controllers no longer keep track of shared status, it's kept inside the renderers.
 -Make getter functions in FractoriumOptionsDialog be public.
This commit is contained in:
Person
2018-04-28 22:28:05 -07:00
parent 0c67c52720
commit 92e9836151
39 changed files with 852 additions and 405 deletions

View File

@ -332,6 +332,7 @@ void FractoriumEmberController<T>::AddFinalXform()
Update([&]()
{
Xform<T> final;
final.m_Animate = 0;
final.AddVariation(m_VariationList->GetVariationCopy(eVariationId::VAR_LINEAR));//Just a placeholder so other parts of the code don't see it as being empty.
m_Ember.SetFinalXform(final);
int index = int(m_Ember.TotalXformCount() - 1);//Set index to the last item.