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--User changes
-Add two new variations, hyperbolic and hypershift2. -Allow for animating final xforms. -More detailed diagnostics when any action in the OpenCL renderer fails. -Allow for creating an OpenCL renderer which does not share a texture with the main window, and instead manually copies its final output image from GPU to CPU then back to GPU. --Bug fixes -Text was not properly being copied out of the Info | Bounds text box. --Code changes -Remove Renderer::AccumulatorToFinalImage(v4F* pixels, size_t finalOffset), it's no longer needed or makes sense. -Controllers no longer keep track of shared status, it's kept inside the renderers. -Make getter functions in FractoriumOptionsDialog be public.
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@ -332,6 +332,7 @@ void FractoriumEmberController<T>::AddFinalXform()
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Update([&]()
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{
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Xform<T> final;
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final.m_Animate = 0;
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final.AddVariation(m_VariationList->GetVariationCopy(eVariationId::VAR_LINEAR));//Just a placeholder so other parts of the code don't see it as being empty.
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m_Ember.SetFinalXform(final);
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int index = int(m_Ember.TotalXformCount() - 1);//Set index to the last item.
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