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--User changes
-Add two new variations, hyperbolic and hypershift2. -Allow for animating final xforms. -More detailed diagnostics when any action in the OpenCL renderer fails. -Allow for creating an OpenCL renderer which does not share a texture with the main window, and instead manually copies its final output image from GPU to CPU then back to GPU. --Bug fixes -Text was not properly being copied out of the Info | Bounds text box. --Code changes -Remove Renderer::AccumulatorToFinalImage(v4F* pixels, size_t finalOffset), it's no longer needed or makes sense. -Controllers no longer keep track of shared status, it's kept inside the renderers. -Make getter functions in FractoriumOptionsDialog be public.
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@ -213,6 +213,11 @@ Fractorium::Fractorium(QWidget* p)
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//this constructor exits, GLWidget::InitGL() will create the initial flock and start the rendering timer
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//which executes whenever the program is idle. Upon starting the timer, the renderer
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//will be initialized.
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//auto cdc = wglGetCurrentDC();
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//auto cc = wglGetCurrentContext();
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//qDebug() << "Fractorium::Fractorium():";
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//qDebug() << "Current DC: " << cdc;
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//qDebug() << "Current Context: " << cc;
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QTimer::singleShot(1000, [&]() { ui.GLDisplay->InitGL(); });
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}
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