--User changes

-Add two new variations, hyperbolic and hypershift2.
 -Allow for animating final xforms.
 -More detailed diagnostics when any action in the OpenCL renderer fails.
 -Allow for creating an OpenCL renderer which does not share a texture with the main window, and instead manually copies its final output image from GPU to CPU then back to GPU.

--Bug fixes
 -Text was not properly being copied out of the Info | Bounds text box.

--Code changes
 -Remove Renderer::AccumulatorToFinalImage(v4F* pixels, size_t finalOffset), it's no longer needed or makes sense.
 -Controllers no longer keep track of shared status, it's kept inside the renderers.
 -Make getter functions in FractoriumOptionsDialog be public.
This commit is contained in:
Person
2018-04-28 22:28:05 -07:00
parent 0c67c52720
commit 92e9836151
39 changed files with 852 additions and 405 deletions

View File

@ -213,6 +213,11 @@ Fractorium::Fractorium(QWidget* p)
//this constructor exits, GLWidget::InitGL() will create the initial flock and start the rendering timer
//which executes whenever the program is idle. Upon starting the timer, the renderer
//will be initialized.
//auto cdc = wglGetCurrentDC();
//auto cc = wglGetCurrentContext();
//qDebug() << "Fractorium::Fractorium():";
//qDebug() << "Current DC: " << cdc;
//qDebug() << "Current Context: " << cc;
QTimer::singleShot(1000, [&]() { ui.GLDisplay->InitGL(); });
}