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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add two new variations, hyperbolic and hypershift2. -Allow for animating final xforms. -More detailed diagnostics when any action in the OpenCL renderer fails. -Allow for creating an OpenCL renderer which does not share a texture with the main window, and instead manually copies its final output image from GPU to CPU then back to GPU. --Bug fixes -Text was not properly being copied out of the Info | Bounds text box. --Code changes -Remove Renderer::AccumulatorToFinalImage(v4F* pixels, size_t finalOffset), it's no longer needed or makes sense. -Controllers no longer keep track of shared status, it's kept inside the renderers. -Make getter functions in FractoriumOptionsDialog be public.
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@ -514,6 +514,13 @@ size_t RendererBase::ThreadCount() const { return m_ThreadsToUse; }
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/// <returns>eRendererType::CPU_RENDERER</returns>
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eRendererType RendererBase::RendererType() const { return eRendererType::CPU_RENDERER; }
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/// <summary>
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/// Get whether the renderer uses a shared texture with OpenGL.
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/// This only applies to the OpenCL renderer (which can be shared or unshared), so it's always false in the base.
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/// </summary>
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/// <returns>True if shared, else false. Always false in the base.</returns>
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bool RendererBase::Shared() const { return false; }
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/// <summary>
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/// //Non-virtual threading control.
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/// </summary>
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