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1.0.0.18 Release.
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@ -430,9 +430,9 @@ public:
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INITSTRINGOPTION(Prefix, Eos(eOptionUse::OPT_RENDER_ANIM, eOptionIDs::OPT_PREFIX, _T("--prefix"), "", SO_REQ_SEP, " --prefix=<val> Prefix to prepend to all output files.\n"));
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INITSTRINGOPTION(Suffix, Eos(eOptionUse::OPT_RENDER_ANIM, eOptionIDs::OPT_SUFFIX, _T("--suffix"), "", SO_REQ_SEP, " --suffix=<val> Suffix to append to all output files.\n"));
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#ifdef _WIN32
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INITSTRINGOPTION(Format, Eos(eOptionUse::OPT_RENDER_ANIM, eOptionIDs::OPT_FORMAT, _T("--format"), "png", SO_REQ_SEP, " --format=<val> Format of the output file. Valid values are: bmp, jpg, png or exr [default: png].\n"));
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INITSTRINGOPTION(Format, Eos(eOptionUse::OPT_RENDER_ANIM, eOptionIDs::OPT_FORMAT, _T("--format"), "png", SO_REQ_SEP, " --format=<val> Format of the output file. Valid values are: bmp, jpg, png, png16, exr or exr32 [default: png].\n"));
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#else
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INITSTRINGOPTION(Format, Eos(eOptionUse::OPT_RENDER_ANIM, eOptionIDs::OPT_FORMAT, _T("--format"), "png", SO_REQ_SEP, " --format=<val> Format of the output file. Valid values are: jpg, png or exr [default: png].\n"));
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INITSTRINGOPTION(Format, Eos(eOptionUse::OPT_RENDER_ANIM, eOptionIDs::OPT_FORMAT, _T("--format"), "png", SO_REQ_SEP, " --format=<val> Format of the output file. Valid values are: jpg, png, png16, exr or exr32 [default: png].\n"));
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#endif
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INITSTRINGOPTION(PalettePath, Eos(eOptionUse::OPT_USE_ALL, eOptionIDs::OPT_PALETTE_FILE, _T("--flam3_palettes"), "flam3-palettes.xml", SO_REQ_SEP, " --flam3_palettes=<val> Path and name of the palette file [default: flam3-palettes.xml].\n"));
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INITSTRINGOPTION(Id, Eos(eOptionUse::OPT_USE_ALL, eOptionIDs::OPT_ID, _T("--id"), "", SO_REQ_SEP, " --id=<val> ID to use in <edit> tags / image comments.\n"));
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@ -1042,7 +1042,7 @@
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<string>Blur Curve (3D)</string>
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</property>
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<property name="toolTip">
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<string>Curve parameter to adjust how blurry points are as they move away from 0,0. Use 0 to make bluriness uniform.</string>
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<string><html><head/><body><p>Curve parameter to adjust how blurry points are as they move away from 0,0. Use 0 to make blurriness uniform.</p></body></html></string>
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</property>
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</item>
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<item row="12" column="1">
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