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https://bitbucket.org/mfeemster/fractorium.git
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--Code Change
-Add Animate Button
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@ -206,9 +206,10 @@ public slots:
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void OnSequenceAllButtonClicked(bool checked);
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void OnSequenceGenerateButtonClicked(bool checked);
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void OnSequenceRenderButtonClicked(bool checked);
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void OnSequenceClearButtonClicked(bool checked);
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void OnSequenceSaveButtonClicked(bool checked);
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void OnSequenceOpenButtonClicked(bool checked);
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void OnSequenceAnimateButtonClicked(bool checked);
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void OnSequenceClearButtonClicked(bool checked);
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void OnSequenceRandomizeStaggerCheckBoxStateChanged(int state);
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void OnSequenceRandomizeFramesPerRotCheckBoxStateChanged(int state);
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void OnSequenceRandomizeRotationsCheckBoxStateChanged(int state);
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@ -392,7 +393,7 @@ public slots:
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void ShowCritical(const QString& title, const QString& text, bool invokeRequired = false);
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//Can't have a template function be a slot.
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void SetLibraryTreeItemData(EmberTreeWidgetItemBase* item, vv4F& v, uint w, uint h);
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void SetTreeItemData(EmberTreeWidgetItemBase* item, vv4F& v, uint w, uint h);
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public:
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//template<typename spinType, typename valType>//See below.
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