--Bug fixes

-Really fix locking of affine scale.

--Code changes
 -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
  --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
  --Remove libpng16.dll from Wix installer.
 -Remove all configs except for debug and release.
 -Remove all platforms except for x64.
 -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
 -Put Ember.rc in a filter folder in the project.
 -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
 -Move all resource files to the MSVC folder.
 -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
 -Rework projects to favor shadow builds.
 -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
 -Change WIN32 to _WIN32.
 -Fix a few code warnings.
This commit is contained in:
mfeemster
2016-03-01 17:26:45 -08:00
parent 695b8fc823
commit 7c856c929c
70 changed files with 1300 additions and 4046 deletions

View File

@ -81,7 +81,6 @@ bool FractoriumEmberController<T>::FillPaletteTable(const string& s)
if (!s.empty())//This occasionally seems to get called with an empty string for reasons unknown.
{
auto paletteTable = m_Fractorium->ui.PaletteListTable;
auto palettePreviewTable = m_Fractorium->ui.PalettePreviewTable;
m_CurrentPaletteFilePath = m_Fractorium->ui.PaletteFilenameCombo->property("path").toString().toStdString() + "/" + s;
if (int paletteSize = int(m_PaletteList.Size(m_CurrentPaletteFilePath)))
@ -139,7 +138,6 @@ void Fractorium::OnPaletteFilenameComboChanged(const QString& text)
template <typename T>
void FractoriumEmberController<T>::ApplyPaletteToEmber()
{
int rot = 0;
uint blur = m_Fractorium->m_PaletteBlurSpin->value();
uint freq = m_Fractorium->m_PaletteFrequencySpin->value();
double sat = double(m_Fractorium->m_PaletteSaturationSpin->value() / 100.0);