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--Bug fixes
-Really fix locking of affine scale. --Code changes -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder. --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports. --Remove libpng16.dll from Wix installer. -Remove all configs except for debug and release. -Remove all platforms except for x64. -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds. -Put Ember.rc in a filter folder in the project. -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator. -Move all resource files to the MSVC folder. -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl. -Rework projects to favor shadow builds. -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files. -Change WIN32 to _WIN32. -Fix a few code warnings.
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@ -81,7 +81,6 @@ bool FractoriumEmberController<T>::FillPaletteTable(const string& s)
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if (!s.empty())//This occasionally seems to get called with an empty string for reasons unknown.
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{
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auto paletteTable = m_Fractorium->ui.PaletteListTable;
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auto palettePreviewTable = m_Fractorium->ui.PalettePreviewTable;
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m_CurrentPaletteFilePath = m_Fractorium->ui.PaletteFilenameCombo->property("path").toString().toStdString() + "/" + s;
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if (int paletteSize = int(m_PaletteList.Size(m_CurrentPaletteFilePath)))
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@ -139,7 +138,6 @@ void Fractorium::OnPaletteFilenameComboChanged(const QString& text)
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template <typename T>
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void FractoriumEmberController<T>::ApplyPaletteToEmber()
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{
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int rot = 0;
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uint blur = m_Fractorium->m_PaletteBlurSpin->value();
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uint freq = m_Fractorium->m_PaletteFrequencySpin->value();
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double sat = double(m_Fractorium->m_PaletteSaturationSpin->value() / 100.0);
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