--Bug fixes

-Really fix locking of affine scale.

--Code changes
 -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
  --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
  --Remove libpng16.dll from Wix installer.
 -Remove all configs except for debug and release.
 -Remove all platforms except for x64.
 -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
 -Put Ember.rc in a filter folder in the project.
 -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
 -Move all resource files to the MSVC folder.
 -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
 -Rework projects to favor shadow builds.
 -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
 -Change WIN32 to _WIN32.
 -Fix a few code warnings.
This commit is contained in:
mfeemster
2016-03-01 17:26:45 -08:00
parent 695b8fc823
commit 7c856c929c
70 changed files with 1300 additions and 4046 deletions

View File

@ -480,7 +480,6 @@ void FractoriumEmberController<T>::CopyAllXml()
{
ostringstream os;
EmberToXml<T> emberToXml;
auto settings = m_Fractorium->m_Settings;
os << "<flames>\n";
for (auto& e : m_EmberFile.m_Embers)
@ -693,7 +692,6 @@ void Fractorium::OnActionResetWorkspace(bool checked)
template <typename T>
void FractoriumEmberController<T>::AddReflectiveSymmetry()
{
auto combo = m_Fractorium->ui.CurrentXformCombo;
Update([&]()
{
m_Ember.AddSymmetry(-1, m_Rand);
@ -711,7 +709,6 @@ void Fractorium::OnActionAddReflectiveSymmetry(bool checked) { m_Controller->Add
template <typename T>
void FractoriumEmberController<T>::AddRotationalSymmetry()
{
auto combo = m_Fractorium->ui.CurrentXformCombo;
Update([&]()
{
m_Ember.AddSymmetry(2, m_Rand);
@ -729,7 +726,6 @@ void Fractorium::OnActionAddRotationalSymmetry(bool checked) { m_Controller->Add
template <typename T>
void FractoriumEmberController<T>::AddBothSymmetry()
{
auto combo = m_Fractorium->ui.CurrentXformCombo;
Update([&]()
{
m_Ember.AddSymmetry(-2, m_Rand);