--Bug fixes

-Really fix locking of affine scale.

--Code changes
 -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
  --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
  --Remove libpng16.dll from Wix installer.
 -Remove all configs except for debug and release.
 -Remove all platforms except for x64.
 -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
 -Put Ember.rc in a filter folder in the project.
 -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
 -Move all resource files to the MSVC folder.
 -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
 -Rework projects to favor shadow builds.
 -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
 -Change WIN32 to _WIN32.
 -Fix a few code warnings.
This commit is contained in:
mfeemster
2016-03-01 17:26:45 -08:00
parent 695b8fc823
commit 7c856c929c
70 changed files with 1300 additions and 4046 deletions

View File

@ -17,7 +17,6 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
int row = 0, spinHeight = 20;
double dmax = numeric_limits<double>::max();
QTableWidget* table = ui.FinalRenderParamsTable;
QTableWidgetItem* item = nullptr;
m_Info = OpenCLInfo::Instance();
m_Fractorium = qobject_cast<Fractorium*>(p);
m_Settings = settings;
@ -532,14 +531,12 @@ void FractoriumFinalRenderDialog::OnStripsChanged(int d)
}
/// <summary>
/// If a single ember is being rendered, show the save file dialog.
/// If a more than one is being rendered, show the save folder dialog.
/// Show the save folder dialog.
/// Called when the ... file button is clicked.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnFileButtonClicked(bool checked)
{
bool doAll = ui.FinalRenderDoAllCheckBox->isChecked();
QString s = m_Fractorium->SetupSaveFolderDialog();
if (Exists(s))
@ -684,7 +681,6 @@ void FractoriumFinalRenderDialog::reject()
/// <returns>True if successful, else false.</returns>
bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
{
bool ok = true;
int index = Current() - 1;
#ifdef DO_DOUBLE
size_t elementSize = Double() ? sizeof(double) : sizeof(float);
@ -767,4 +763,4 @@ bool FractoriumFinalRenderDialog::SetMemory()
}
return false;
}
}