mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-01 05:46:06 -04:00
--Bug fixes
-Really fix locking of affine scale. --Code changes -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder. --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports. --Remove libpng16.dll from Wix installer. -Remove all configs except for debug and release. -Remove all platforms except for x64. -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds. -Put Ember.rc in a filter folder in the project. -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator. -Move all resource files to the MSVC folder. -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl. -Rework projects to favor shadow builds. -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files. -Change WIN32 to _WIN32. -Fix a few code warnings.
This commit is contained in:
@ -345,7 +345,7 @@ int _tmain(int argc, _TCHAR* argv[])
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EmberOptions opt;
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//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
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//This must be done in the application and not in the EmberCL DLL.
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#ifdef WIN32
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#ifdef _WIN32
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_putenv_s("GPU_MAX_ALLOC_PERCENT", "100");
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//_putenv_s("GPU_FORCE_64BIT_PTR", "1");
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#else
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@ -1,98 +0,0 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include <windows.h>
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#include "resource.h"
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON1 ICON "..\\Fractorium\\Icons\\\\Fractorium.ico"
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,9,9,4
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PRODUCTVERSION 0,9,9,4
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x0L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileVersion", "0.9.9.4"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2015, GPL v3"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductVersion", "0.9.9.4"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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