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--Bug fixes
-Available memory size checking in the final render dialog was accidentally removed during the multi-gpu work last year. Add it back in.
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@ -24,8 +24,6 @@ public:
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bool Shared() const;
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bool Nvidia() const;
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size_t WarpSize() const;
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size_t PlatformIndex() const;
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size_t DeviceIndex() const;
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size_t m_Calls;
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OpenCLWrapper m_Wrapper;
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