--Bug fixes
-Available memory size checking in the final render dialog was accidentally removed during the multi-gpu work last year. Add it back in.
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@ -135,6 +135,9 @@ public:
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const string& DEKernel() const;
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const string& FinalAccumKernel() const;
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//Access to underlying OpenCL structures. Use cautiously.
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const vector<unique_ptr<RendererClDevice>>& Devices() const;
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//Virtual functions overridden from RendererCLBase.
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virtual bool ReadFinal(byte* pixels);
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virtual bool ClearFinal();
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