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	--Bug fixes
-Available memory size checking in the final render dialog was accidentally removed during the multi-gpu work last year. Add it back in.
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		| @ -135,6 +135,9 @@ public: | ||||
| 	const string& DEKernel() const; | ||||
| 	const string& FinalAccumKernel() const; | ||||
|  | ||||
| 	//Access to underlying OpenCL structures. Use cautiously. | ||||
| 	const vector<unique_ptr<RendererClDevice>>& Devices() const; | ||||
|  | ||||
| 	//Virtual functions overridden from RendererCLBase. | ||||
| 	virtual bool ReadFinal(byte* pixels); | ||||
| 	virtual bool ClearFinal(); | ||||
|  | ||||
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