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--Bug fixes
-Available memory size checking in the final render dialog was accidentally removed during the multi-gpu work last year. Add it back in.
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@ -394,6 +394,14 @@ const string& RendererCL<T, bucketT>::DEKernel() const { return m_DEOpenCLKernel
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template <typename T, typename bucketT>
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const string& RendererCL<T, bucketT>::FinalAccumKernel() const { return m_FinalAccumOpenCLKernelCreator.FinalAccumKernel(EarlyClip(), Renderer<T, bucketT>::NumChannels(), Transparency()); }
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/// <summary>
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/// Get the a const referece to the devices this renderer will use.
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/// Use this cautiously and do not use const_cast to manipulate the vector.
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/// </summary>
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/// <returns>A const reference to a vector of unique_ptr of devices</returns>
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template <typename T, typename bucketT>
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const vector<unique_ptr<RendererClDevice>>& RendererCL<T, bucketT>::Devices() const { return m_Devices; }
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/// <summary>
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/// Virtual functions overridden from RendererCLBase.
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/// </summary>
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