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--Bug fixes
-Available memory size checking in the final render dialog was accidentally removed during the multi-gpu work last year. Add it back in.
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@ -172,8 +172,8 @@ public:
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const cl::Context& Context() const;
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size_t PlatformIndex() const;
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size_t DeviceIndex() const;
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const string& DeviceName() const;
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size_t TotalDeviceIndex() const;
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const string& DeviceName() const;
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size_t LocalMemSize() const;
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size_t GlobalMemSize() const;
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size_t MaxAllocSize() const;
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