--Bug fixes

-Available memory size checking in the final render dialog was accidentally removed during the multi-gpu work last year. Add it back in.
This commit is contained in:
mfeemster
2016-02-25 21:38:45 -08:00
parent 32d6982210
commit 6ff8aa0722
9 changed files with 100 additions and 51 deletions

View File

@ -172,8 +172,8 @@ public:
const cl::Context& Context() const;
size_t PlatformIndex() const;
size_t DeviceIndex() const;
const string& DeviceName() const;
size_t TotalDeviceIndex() const;
const string& DeviceName() const;
size_t LocalMemSize() const;
size_t GlobalMemSize() const;
size_t MaxAllocSize() const;