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@ -59,7 +59,8 @@
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#include "tbb/parallel_for.h"
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#include "tbb/parallel_for.h"
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#include "tbb/task_scheduler_init.h"
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#include "tbb/task_scheduler_init.h"
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_RADIANS 1
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#define GLM_FORCE_INLINE 1
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//glm is what's used for matrix math.
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//glm is what's used for matrix math.
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#include "glm/glm.hpp"
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#include "glm/glm.hpp"
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@ -1,5 +1,16 @@
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#define GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#define GLM_FORCE_INLINE 1
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#define XFORM_COLOR_COUNT 14
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#include "Renderer.h"
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#include "RendererCL.h"
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#include "VariationList.h"
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#include "OpenCLWrapper.h"
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#include "XmlToEmber.h"
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#include "EmberToXml.h"
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#include "SheepTools.h"
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#include "JpegUtils.h"
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#include "EmberCommon.h"
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#include <deque>
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#undef QT_OPENGL_ES_2//Make absolutely sure OpenGL ES is not used.
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#undef QT_OPENGL_ES_2//Make absolutely sure OpenGL ES is not used.
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#define QT_NO_OPENGL_ES_2
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#define QT_NO_OPENGL_ES_2
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@ -23,25 +34,10 @@
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#include <QFuture>
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#include <QFuture>
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#include <QtConcurrentRun>
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#include <QtConcurrentRun>
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#include "Renderer.h"
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#include "RendererCL.h"
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#include "VariationList.h"
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#include "OpenCLWrapper.h"
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#include "XmlToEmber.h"
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#include "EmberToXml.h"
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#include "SheepTools.h"
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#include "JpegUtils.h"
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#include "EmberCommon.h"
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#include <deque>
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#define GLM_FORCE_RADIANS
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#include "glm/glm.hpp"
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#include "glm/glm.hpp"
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#include "glm/gtc/matrix_transform.hpp"
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#include "glm/gtc/matrix_transform.hpp"
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#include "glm/gtc/type_ptr.hpp"
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#include "glm/gtc/type_ptr.hpp"
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#define XFORM_COLOR_COUNT 14
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#ifndef WIN32
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#ifndef WIN32
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#undef Bool
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#undef Bool
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#endif
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#endif
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