Replace all instances of auto_ptr with unique_ptr.

Make EmberRender and EmberAnimate place their output renders in the same folder of the input parameter file. Previously it was just placing them in the same folder as the executable, which is wrong.
This commit is contained in:
mfeemster
2014-10-18 14:07:07 -07:00
parent 2df1f7a52b
commit 69b8aaea5b
15 changed files with 61 additions and 42 deletions

View File

@ -493,7 +493,7 @@ bool FractoriumEmberController<T>::CreateRenderer(eRendererType renderType, unsi
DeleteRenderer();//Delete the renderer and refresh the textures.
//Before starting, must take care of allocations.
gl->Allocate(true);//Forcing a realloc of the texture is necessary on AMD, but not on nVidia.
m_Renderer = auto_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, gl->OutputTexID(), emberReport));
m_Renderer = unique_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, gl->OutputTexID(), emberReport));
errorReport = emberReport.ErrorReport();
if (errorReport.empty())
@ -625,10 +625,10 @@ bool Fractorium::CreateControllerFromOptions()
#ifdef DO_DOUBLE
if (m_Settings->Double())
m_Controller = auto_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
else
#endif
m_Controller = auto_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
//Restore the ember and ember file.
if (m_Controller.get())