Replace all instances of auto_ptr with unique_ptr.

Make EmberRender and EmberAnimate place their output renders in the same folder of the input parameter file. Previously it was just placing them in the same folder as the executable, which is wrong.
This commit is contained in:
mfeemster
2014-10-18 14:07:07 -07:00
parent 2df1f7a52b
commit 69b8aaea5b
15 changed files with 61 additions and 42 deletions

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@ -670,10 +670,10 @@ bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
//Create a float or double controller based on the GUI.
#ifdef DO_DOUBLE
if (Double())
m_Controller = auto_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<double>(this));
m_Controller = unique_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<double>(this));
else
#endif
m_Controller = auto_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<float>(this));
m_Controller = unique_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<float>(this));
//Restore the ember and ember file.
if (m_Controller.get())

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@ -125,6 +125,6 @@ private:
QLineEdit* m_SuffixEdit;
FractoriumSettings* m_Settings;
Fractorium* m_Fractorium;
auto_ptr<FinalRenderEmberControllerBase> m_Controller;
unique_ptr<FinalRenderEmberControllerBase> m_Controller;
Ui::FinalRenderDialog ui;
};

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@ -92,7 +92,7 @@ template<typename T>
FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender)
: FinalRenderEmberControllerBase(finalRender)
{
m_FinalPreviewRenderer = auto_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
m_FinalPreviewRenderer = unique_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
m_FinalPreviewRenderer->Callback(NULL);
m_FinalPreviewRenderer->NumChannels(4);
@ -418,7 +418,7 @@ bool FinalRenderEmberController<T>::CreateRenderer(eRendererType renderType, uns
m_OutputTexID = 0;//Don't care about tex ID when doing final render.
m_Shared = shared;
m_Renderer = auto_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, m_OutputTexID, emberReport));
m_Renderer = unique_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, m_OutputTexID, emberReport));
errorReport = emberReport.ErrorReport();
if (!errorReport.empty())

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@ -135,7 +135,7 @@ protected:
Ember<T> m_PreviewEmber;
EmberFile<T> m_EmberFile;
EmberToXml<T> m_XmlWriter;
auto_ptr<EmberNs::Renderer<T, T>> m_FinalPreviewRenderer;
unique_ptr<EmberNs::Renderer<T, T>> m_FinalPreviewRenderer;
};
template class FinalRenderEmberController<float>;

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@ -84,10 +84,10 @@ Fractorium::Fractorium(QWidget* parent)
//of their respective objects.
#ifdef DO_DOUBLE
if (m_Settings->Double())
m_Controller = auto_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
else
#endif
m_Controller = auto_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
if (m_Wrapper.CheckOpenCL() && m_Settings->OpenCL() && m_QualitySpin->value() < 30)
m_QualitySpin->setValue(30);

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@ -398,7 +398,7 @@ private:
int m_VarSortMode;
int m_PreviousPaletteRow;
OpenCLWrapper m_Wrapper;
auto_ptr<FractoriumEmberControllerBase> m_Controller;
unique_ptr<FractoriumEmberControllerBase> m_Controller;
Ui::FractoriumClass ui;
};

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@ -69,9 +69,9 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
{
m_PreviewRun = false;
m_PreviewRunning = false;
m_SheepTools = auto_ptr<SheepTools<T, T>>(new SheepTools<T, T>("flam3-palettes.xml", new EmberNs::Renderer<T, T>()));
m_GLController = auto_ptr<GLEmberController<T>>(new GLEmberController<T>(fractorium, fractorium->ui.GLDisplay, this));
m_PreviewRenderer = auto_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
m_SheepTools = unique_ptr<SheepTools<T, T>>(new SheepTools<T, T>("flam3-palettes.xml", new EmberNs::Renderer<T, T>()));
m_GLController = unique_ptr<GLEmberController<T>>(new GLEmberController<T>(fractorium, fractorium->ui.GLDisplay, this));
m_PreviewRenderer = unique_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
SetupVariationTree();
InitPaletteTable("flam3-palettes.xml");
BackgroundChanged(QColor(0, 0, 0));//Default to black.

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@ -231,7 +231,7 @@ protected:
vector<unsigned char> m_FinalImage;
vector<unsigned char> m_PreviewFinalImage;
vector<eProcessAction> m_ProcessActions;
auto_ptr<EmberNs::RendererBase> m_Renderer;
unique_ptr<EmberNs::RendererBase> m_Renderer;
QTIsaac<ISAAC_SIZE, ISAAC_INT> m_Rand;
Fractorium* m_Fractorium;
QTimer* m_RenderTimer;
@ -447,9 +447,9 @@ private:
Palette<T> m_TempPalette;
PaletteList<T> m_PaletteList;
VariationList<T> m_VariationList;
auto_ptr<SheepTools<T, T>> m_SheepTools;
auto_ptr<GLEmberController<T>> m_GLController;
auto_ptr<EmberNs::Renderer<T, T>> m_PreviewRenderer;
unique_ptr<SheepTools<T, T>> m_SheepTools;
unique_ptr<GLEmberController<T>> m_GLController;
unique_ptr<EmberNs::Renderer<T, T>> m_PreviewRenderer;
QFuture<void> m_PreviewResult;
std::function<void (unsigned int, unsigned int)> m_PreviewRenderFunc;
};

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@ -493,7 +493,7 @@ bool FractoriumEmberController<T>::CreateRenderer(eRendererType renderType, unsi
DeleteRenderer();//Delete the renderer and refresh the textures.
//Before starting, must take care of allocations.
gl->Allocate(true);//Forcing a realloc of the texture is necessary on AMD, but not on nVidia.
m_Renderer = auto_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, gl->OutputTexID(), emberReport));
m_Renderer = unique_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, gl->OutputTexID(), emberReport));
errorReport = emberReport.ErrorReport();
if (errorReport.empty())
@ -625,10 +625,10 @@ bool Fractorium::CreateControllerFromOptions()
#ifdef DO_DOUBLE
if (m_Settings->Double())
m_Controller = auto_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
else
#endif
m_Controller = auto_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
//Restore the ember and ember file.
if (m_Controller.get())