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successful Mac build on OSX 10.10
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@ -202,7 +202,7 @@ public:
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static inline floatType LockedFrand(floatType fMin, floatType fMax)
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{
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m_CS.Enter();
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floatType t = GlobalRand->Frand<floatType>(fMin, fMax);
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floatType t = GlobalRand->template Frand<floatType>(fMin, fMax);
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m_CS.Leave();
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return t;
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}
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@ -230,7 +230,7 @@ public:
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static inline floatType LockedFrand01()
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{
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m_CS.Enter();
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floatType t = GlobalRand->Frand01<floatType>();
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floatType t = GlobalRand->template Frand01<floatType>();
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m_CS.Leave();
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return t;
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}
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@ -258,7 +258,7 @@ public:
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static inline floatType LockedFrand11()
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{
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m_CS.Enter();
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floatType t = GlobalRand->Frand11<floatType>();
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floatType t = GlobalRand->template Frand11<floatType>();
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m_CS.Leave();
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return t;
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}
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@ -281,7 +281,7 @@ public:
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static inline floatType LockedGoldenBit()
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{
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m_CS.Enter();
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floatType t = GlobalRand->GoldenBit<floatType>();
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floatType t = GlobalRand->template GoldenBit<floatType>();
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m_CS.Leave();
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return t;
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}
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