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--Bug Fixes
-Fix strange spurious crash in library tab when switching between SP and DP. -Compensate for severe Qt bug where dragging and dropping disjoint items in the Library tree would resort the dropped items in special situations. -Move Info.plist to Data folder. -Ensure RTTI is included in build. -Add darker versions of .png icons.
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@ -683,6 +683,7 @@ bool Fractorium::CreateControllerFromOptions()
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Palette<float> tempPalette;
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#endif
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QModelIndex index = ui.LibraryTree->currentIndex();
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ui.LibraryTree->clear();//This must be here before FillLibraryTree() is called below, else a spurious EmberTreeItemChanged event will be called on a deleted object.
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//First check if a controller has already been created, and if so, save its embers and gracefully shut it down.
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if (m_Controller.get())
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@ -716,6 +717,12 @@ bool Fractorium::CreateControllerFromOptions()
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prev->m_Palette = tempPalette;
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m_Controller->SetEmberFile(efd, true);
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//Template specific palette table and variations tree setup in controller constructor, but
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//must manually setup the library tree here because it's after the embers were assigned.
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//Passing row re-selects the item that was previously selected.
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//This will eventually call FillParamTablesAndPalette(), which in addition to filling in various fields,
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//will apply the palette adjustments.
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m_Controller->FillLibraryTree(index.row());
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m_Controller->SetEmber(current, true);
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m_Controller->LockedScale(scale);
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//Setting these and updating the GUI overwrites the work of clearing them done in SetEmber() above.
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@ -727,12 +734,6 @@ bool Fractorium::CreateControllerFromOptions()
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m_PaletteBlurSpin->SetValueStealth(blur);
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m_PaletteFrequencySpin->SetValueStealth(freq);
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m_Controller->PaletteAdjust();//Applies the adjustments to temp and saves in m_Ember.m_Palette, then fills in the palette preview widget.
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//Template specific palette table and variations tree setup in controller constructor, but
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//must manually setup the library tree here because it's after the embers were assigned.
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//Passing row re-selects the item that was previously selected.
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//This will eventually call FillParamTablesAndPalette(), which in addition to filling in various fields,
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//will apply the palette adjustments.
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m_Controller->FillLibraryTree(index.row());
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}
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}
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@ -773,5 +774,5 @@ bool Fractorium::ControllersOk() { return m_Controller.get() && m_Controller->GL
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template class FractoriumEmberController<float>;
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#ifdef DO_DOUBLE
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template class FractoriumEmberController<double>;
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template class FractoriumEmberController<double>;
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#endif
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