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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-16 21:24:55 -04:00
Pitch-Yaw mouse move feature
This commit is contained in:
42
Source/Fractorium/GLWidget.cpp
Normal file → Executable file
42
Source/Fractorium/GLWidget.cpp
Normal file → Executable file
@ -891,7 +891,7 @@ void GLEmberController<T>::MousePress(QMouseEvent* e)
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m_DragState = eDragState::DragNone;
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}
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}
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else if (e->button() == Qt::MiddleButton || (e->button() == Qt::RightButton && e->modifiers() & Qt::ShiftModifier))//Middle button or right button with shift key, do whole image translation.
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else if (e->button() == Qt::MiddleButton || (e->button() == Qt::RightButton && e->modifiers() & Qt::ShiftModifier && !(e->modifiers() & Qt::AltModifier)))//Middle button or right button with shift key, do whole image translation.
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{
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m_CenterDownX = ember->m_CenterX;//Capture where the center of the image is because this value will change when panning.
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m_CenterDownY = ember->m_CenterY;
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@ -901,11 +901,21 @@ void GLEmberController<T>::MousePress(QMouseEvent* e)
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{
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if (m_Fractorium->DrawImage())
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{
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m_CenterDownX = ember->m_CenterX;//Capture these because they will change when rotating and scaling.
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m_CenterDownY = ember->m_CenterY;
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m_RotationDown = ember->m_Rotate;
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m_ScaleDown = ember->m_PixelsPerUnit;
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m_DragState = eDragState::DragRotateScale;
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m_CenterDownX = ember->m_CenterX;//Capture these because they will change when rotating and scaling.
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m_CenterDownY = ember->m_CenterY;
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if(GetAlt() && GetShift())
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{
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m_PitchDown = ember->m_CamPitch * RAD_2_DEG_T;
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m_YawDown = ember->m_CamYaw * RAD_2_DEG_T;
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m_DragState = eDragState::DragPitchYaw;
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}
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else
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{
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m_RotationDown = ember->m_Rotate;
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m_ScaleDown = ember->m_PixelsPerUnit;
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m_DragState = eDragState::DragRotateScale;
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}
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}
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}
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}
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@ -1054,6 +1064,26 @@ void GLEmberController<T>::MouseMove(QMouseEvent* e)
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m_Fractorium->SetRotation(ember->m_Rotate, true);
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m_Fractorium->SetScale(std::max(T(10), m_ScaleDown + scale));//Will restart the rendering process.
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}
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else if (m_DragState == eDragState::DragPitchYaw)//Pitching and yawing the whole image.
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{
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T pitch;
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T yaw;
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auto rotate = ember->m_Rotate;
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if((rotate <= 45 && rotate >= -45) || (rotate >= 135) || (rotate <= -135))
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{
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pitch = m_PitchDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100;
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yaw = m_YawDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100;
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}
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else
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{
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pitch = m_PitchDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100;
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yaw = m_YawDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100;
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}
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m_Fractorium->SetPitch(pitch);
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m_Fractorium->SetYaw(yaw);
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}
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else
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{
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//If the user doesn't already have a key down, and they aren't dragging, clear the keys to be safe.
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