--User changes

Allow for detaching of top level tabs in the dock widget so workspaces can be customized.
 Save workspace between runs.
 Only correct variation names/params during parsing when the source of the Xml file is not from Ember/Fractorium.
This commit is contained in:
mfeemster
2015-06-17 20:05:53 -07:00
parent 5bd593b42f
commit 5f3e70c6a8
14 changed files with 5502 additions and 5582 deletions

View File

@ -118,7 +118,18 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
ui.FinalRenderDoSequenceCheckBox->setChecked( m_Settings->FinalDoSequence());
ui.FinalRenderKeepAspectCheckBox->setChecked( m_Settings->FinalKeepAspect());
ui.FinalRenderThreadCountSpin->setValue( m_Settings->FinalThreadCount());
#ifdef _WIN32
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(m_Settings->FinalThreadPriority() + 2);
#else
auto tpc = ui.FinalRenderThreadPriorityComboBox->count() - 1;
if (m_Settings->FinalThreadPriority() == THREAD_PRIORITY_LOWEST)
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(0);
else if (m_Settings->FinalThreadPriority() == THREAD_PRIORITY_HIGHEST)
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(tpc);
else
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(Clamp<int>(0, tpc, m_Settings->FinalThreadPriority() / 25));
#endif
m_QualitySpin->setValue(m_Settings->FinalQuality());
m_TemporalSamplesSpin->setValue(m_Settings->FinalTemporalSamples());
@ -206,7 +217,19 @@ uint FractoriumFinalRenderDialog::Current() { return ui.FinalRenderCurrentSpin->
uint FractoriumFinalRenderDialog::PlatformIndex() { return ui.FinalRenderPlatformCombo->currentIndex(); }
uint FractoriumFinalRenderDialog::DeviceIndex() { return ui.FinalRenderDeviceCombo->currentIndex(); }
uint FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); }
uint FractoriumFinalRenderDialog::ThreadPriority() { return ui.FinalRenderThreadPriorityComboBox->currentIndex() - 2; }
#ifdef _WIN32
int FractoriumFinalRenderDialog::ThreadPriority() { return ui.FinalRenderThreadPriorityComboBox->currentIndex() - 2; }
#else
int FractoriumFinalRenderDialog::ThreadPriority()
{
if (ui.FinalRenderThreadPriorityComboBox->currentIndex() == 0)
return THREAD_PRIORITY_LOWEST;
else if (ui.FinalRenderThreadPriorityComboBox->currentIndex() == (ui.FinalRenderThreadPriorityComboBox->count() - 1))
return THREAD_PRIORITY_HIGHEST;
else
return ui.FinalRenderThreadPriorityComboBox->currentIndex() * 25;
}
#endif
double FractoriumFinalRenderDialog::WidthScale() { return m_WidthScaleSpin->value(); }
double FractoriumFinalRenderDialog::HeightScale() { return m_HeightScaleSpin->value(); }
double FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); }

View File

@ -68,7 +68,7 @@ public:
uint PlatformIndex();
uint DeviceIndex();
uint ThreadCount();
uint ThreadPriority();
int ThreadPriority();
double WidthScale();
double HeightScale();
double Quality();

View File

@ -174,7 +174,7 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
m_Renderer->Transparency(m_GuiState.m_Transparency);
m_Renderer->m_ProgressParameter = reinterpret_cast<void*>(&currentStripForProgress);
if (path.endsWith(".png", Qt::CaseInsensitive) || m_Renderer->RendererType() == OPENCL_RENDERER)//This is creating the wrong thing.//TODO
if (path.endsWith(".png", Qt::CaseInsensitive) || m_Renderer->RendererType() == OPENCL_RENDERER)
m_Renderer->NumChannels(4);
else
m_Renderer->NumChannels(3);

View File

@ -38,7 +38,7 @@ struct FinalRenderGuiState
uint m_PlatformIndex;
uint m_DeviceIndex;
uint m_ThreadCount;
uint m_ThreadPriority;
int m_ThreadPriority;
double m_WidthScale;
double m_HeightScale;
double m_Quality;

View File

@ -23,7 +23,16 @@ Fractorium::Fractorium(QWidget* p)
qRegisterMetaType<QVector<int>>("QVector<int>");//For previews.
qRegisterMetaType<vector<byte>>("vector<byte>");
qRegisterMetaType<EmberTreeWidgetItemBase*>("EmberTreeWidgetItemBase*");
setDockOptions(DockOption::AllowNestedDocks | DockOption::AllowTabbedDocks);
setTabPosition(Qt::AllDockWidgetAreas, QTabWidget::TabPosition::North);
setTabShape(QTabWidget::TabShape::Triangular);
tabifyDockWidget(ui.LibraryDockWidget, ui.FlameDockWidget);
tabifyDockWidget(ui.FlameDockWidget, ui.XformsDockWidget);
tabifyDockWidget(ui.XformsDockWidget, ui.XaosDockWidget);
tabifyDockWidget(ui.XaosDockWidget, ui.PaletteDockWidget);
tabifyDockWidget(ui.PaletteDockWidget, ui.InfoDockWidget);
m_FontSize = 9;
m_VarSortMode = 1;//Sort by weight by default.
m_PaletteSortMode = 0;//Sort by palette ascending by default.
@ -128,14 +137,14 @@ Fractorium::Fractorium(QWidget* p)
//Setup pointer in the GL window to point back to here.
ui.GLDisplay->SetMainWindow(this);
restoreState(m_Settings->value("windowState").toByteArray());
showMaximized();//This won't fully set things up and show them until after this constructor exits.
connect(ui.DockWidget, SIGNAL(dockLocationChanged(Qt::DockWidgetArea)), this, SLOT(dockLocationChanged(Qt::DockWidgetArea)));
connect(ui.DockWidget, SIGNAL(topLevelChanged(bool)), this, SLOT(OnDockTopLevelChanged(bool)));
connect(ui.LibraryDockWidget, SIGNAL(dockLocationChanged(Qt::DockWidgetArea)), this, SLOT(dockLocationChanged(Qt::DockWidgetArea)));
connect(ui.LibraryDockWidget, SIGNAL(topLevelChanged(bool)), this, SLOT(OnDockTopLevelChanged(bool)));
//Always ensure the library tab is selected, which will show preview renders.
ui.ParamsTabWidget->setCurrentIndex(0);
//ui.ParamsTabWidget->setCurrentIndex(0);
ui.XformsTabWidget->setCurrentIndex(2);//Make variations tab the currently selected one under the Xforms tab.
//Setting certain values will completely throw off the GUI, doing everything
@ -159,6 +168,7 @@ Fractorium::Fractorium(QWidget* p)
SetCoordinateStatus(0, 0, 0, 0);
SetTabOrders();
//At this point, everything has been setup except the renderer. Shortly after
//this constructor exits, GLWidget::InitGL() will create the initial flock and start the rendering timer
//which executes whenever the program is idle. Upon starting the timer, the renderer
@ -172,6 +182,7 @@ Fractorium::Fractorium(QWidget* p)
/// </summary>
Fractorium::~Fractorium()
{
m_Settings->setValue("windowState", saveState());
m_Settings->sync();
}
@ -718,6 +729,8 @@ void Fractorium::SetTabOrders()
w = SetTabOrder(this, w, m_PaletteBlurSpin);
w = SetTabOrder(this, w, m_PaletteBrightnessSpin);
w = SetTabOrder(this, w, m_PaletteFrequencySpin);
w = SetTabOrder(this, w, ui.PaletteFilterLineEdit);
w = SetTabOrder(this, w, ui.PaletteFilterClearButton);
w = SetTabOrder(this, w, ui.PaletteListTable);
w = SetTabOrder(this, ui.InfoBoundsGroupBox, ui.InfoBoundsFrame);//Info.

File diff suppressed because it is too large Load Diff

View File

@ -44,7 +44,7 @@ void FractoriumSettings::EnsureDefaults()
if (FinalThreadCount() == 0 || FinalThreadCount() > Timing::ProcessorCount())
FinalThreadCount(Timing::ProcessorCount());
FinalThreadPriority(Clamp<uint>((uint)eThreadPriority::LOWEST, (uint)eThreadPriority::HIGHEST, FinalThreadPriority()));
FinalThreadPriority(Clamp<int>((int)eThreadPriority::LOWEST, (int)eThreadPriority::HIGHEST, FinalThreadPriority()));
if (CpuSubBatch() < 1)
CpuSubBatch(1);
@ -186,8 +186,8 @@ void FractoriumSettings::FinalDeviceIndex(uint i) { setValue(FINALDEVICEINDE
uint FractoriumSettings::FinalThreadCount() { return value(FINALTHREADCOUNT).toUInt(); }
void FractoriumSettings::FinalThreadCount(uint i) { setValue(FINALTHREADCOUNT, i); }
uint FractoriumSettings::FinalThreadPriority() { return value(FINALTHREADPRIORITY).toUInt(); }
void FractoriumSettings::FinalThreadPriority(uint i) { setValue(FINALTHREADPRIORITY, i); }
uint FractoriumSettings::FinalThreadPriority() { return value(FINALTHREADPRIORITY).toInt(); }
void FractoriumSettings::FinalThreadPriority(int i) { setValue(FINALTHREADPRIORITY, i); }
uint FractoriumSettings::FinalQuality() { return value(FINALQUALITY).toUInt(); }
void FractoriumSettings::FinalQuality(uint i) { setValue(FINALQUALITY, i); }

View File

@ -153,7 +153,7 @@ public:
void FinalThreadCount(uint b);
uint FinalThreadPriority();
void FinalThreadPriority(uint b);
void FinalThreadPriority(int b);
uint FinalQuality();
void FinalQuality(uint i);

View File

@ -150,8 +150,8 @@ void Fractorium::InitXformsAffineUI()
//Further, the size of the dock widget won't be properly adjusted until the xforms tab is shown.
//So show it here and it will be switched back in Fractorium's constructor.
ui.ParamsTabWidget->setCurrentIndex(2);
ui.DockWidget->update();
//ui.ParamsTabWidget->setCurrentIndex(2);
//ui.DockWidget->update();
#endif
//Placing pointers to the spin boxes in arrays makes them easier to access in various places.